d100 | Result |
---|---|
1 |
Distress Call - Passenger Liner |
2 |
A Sword |
3 |
Malfunctioning Satellite |
4 |
Debris Field - Merchant Ship |
5 |
Derelict - Warship |
6 |
Dumped Cargo (Roll 1d20 crates) |
7 |
Micro-asteroids |
8 |
Ancient Space Probe |
9 |
Pirate Vessel |
10 |
A Ragtag Refugee Fleet (Roll 1d100 vessels) |
11 |
Sleeper Ship (Roll 1d100 passengers) |
12 |
Pirate Fleet (Roll 1d20 vessels) |
13 |
Customs Inspector Vessel |
14 |
Slave Ship Taken Over by Slaves |
15 |
Distress Call - Freighter |
16 |
Merchant Convoy (Roll 1d6 vessels) |
17 |
Large Asteroid |
18 |
Escape Pod - Empty |
19 |
Debris Field - Warship |
20 |
Comet |
21 |
Dumped Cargo (Roll 1d8 crates) |
22 |
Burial Tube With A Body Inside |
23 |
Bodies (Roll 1d4) |
24 |
Rogue Planetoid |
25 |
A Small Capsule |
26 |
Gravity Mine |
27 |
Distress Call - Patrol Craft passengers) |
28 |
Ghost Ship |
29 |
Buoy |
30 |
Debris Field - Passenger Liner vessels) |
31 |
Statue |
32 |
Space Whales (Roll 1d20) |
33 |
Energy Being |
34 |
Memory Core (Roll 1d20 Files) |
35 |
Drifting Space Station |
36 |
Cryo-Freeze Capsule With A Person Preserved |
37 |
A Person In Space Suit Running Out Of Oxygen |
38 |
Bodies (Roll 1d12) |
39 |
Large Battle (Roll 1d20 ships) |
40 |
Dumped Cargo (Roll 1d100 crates) |
41 |
Derelict - Passenger Liner |
42 |
Merchant Convoy (Roll 1d20 vessels) |
43 |
Escape pod (Roll 1d8 People Onboard) |
44 |
Space Jellyfish |
45 |
Conman Merchant |
46 |
Traveling Cult Fleet (Roll 1d8 vessels) |
47 |
Ion Storm |
48 |
Gaseous Anomaly |
49 |
Memory Core (Roll 1d10 Files) |
50 |
Uncharted Asteroid |
51 |
Dust Cloud |
52 |
Obelisk |
53 |
Derelict - Merchant Ship |
54 |
Generation Ship (Roll 10d100 passengers) |
55 |
Dumped Cargo (Roll 1d4 crates) |
56 |
A Ragtag Refugee Fleet (Roll 1d20 vessels) |
57 |
Plague Ship |
58 |
Merchant Convoy (Roll 1d10 vessels) |
59 |
Egg Sack (Roll 1d20) |
60 |
Two Ships In Combat |
61 |
Fugitive Ship (Roll 1d20 crew) |
62 |
Aftermath Of Small Battle |
63 |
Space Laboratory |
64 |
Pirate Ships Attacking A Convoy |
65 |
Penal Asteroid |
66 |
Electrical Disturbance |
67 |
Unmanned Robot Ship |
68 |
Frozen Methane Cluster |
69 |
Colony Fleet (Roll 2d20 vessels) |
70 |
Energy Pulse |
71 |
Subspace Radio Signal (non-verbal) |
72 |
Colony Ship |
73 |
Memory Core (Roll 1d12 Files) |
74 |
Time Capsule |
75 |
Dumped Cargo (Roll 1d10 crates) |
76 |
Aftermath Of Large Battle |
77 |
Iceberg |
78 |
A Ragtag Refugee Fleet (Roll 2d100 vessels) |
79 |
Slave Ship (Roll 1d100 crew, Roll 5d100 slaves) |
80 |
Dumped Cargo (Roll 1d12 crates) |
81 |
Asteroid Mining Colony |
82 |
Memory Core (Roll 1d20 Files) |
83 |
Multifaceted Sphere |
84 |
Military Deserters Ship (Roll 1d100 crew) |
85 |
Sleeper Ship (Roll 3d100 passengers) |
86 |
Bodies (Roll 1d100) |
87 |
Merchant Convoy (Roll 1d20 vessels) |
88 |
Space Laboratory - Something’s Gotten Loose |
89 |
Galactic Circus (Roll 1d100 vessels) |
90 |
Smuggler Ship |
91 |
Sleeper Ship (Roll 5d100 passengers) |
92 |
Merchant Convoy (Roll 1d100 vessels) |
93 |
Lost Solar Sail |
94 |
Distress Call - VIP Yacht |
95 |
Space Time Anomaly |
96 |
Escape Pod (Roll 1d100 People Onboard) |
97 |
Space Phoenix |
98 |
Smuggler Fleet (Roll 1d20 vessels) |
99 |
Merchant Convoy (Roll 1d4 vessels) |
100 |
Dumped Cargo (Roll 3d100 crates) |