ColonialSeed (d10)

d10 Result

1-2

A completely unexpected peril has erupted, and an Antagonist (Roll on "ColonialAntagonist") is using the opportunity to stampede the frightened locals into compliance, using their control of a Thing (Roll on "ColonialThing") to do so. A Friend (Roll on "ColonialFriend") is trying to overcome the peril and put down the Antagonist, in that order, and is convinced the key to one or both ends can be found in a Place (Roll on "ColonialPlace"). The Antagonist knows this, and tries to stop them.

Why was this colony founded?: Roll on "ColonialFounded"

3-4

An Antagonist (Roll on "ColonialAntagonist") is taking advantage of a Complication (Roll on "ColonialComplication") in order to progress their plans to seize a Thing (Roll on "ColonialThing") being kept at a Place (Roll on "ColonialPlace"). A local Friend (Roll on "ColonialFriend") is aware of their scheme, but is unable to intervene directly. Instead, they try to induce the PCs to steal the Thing first and get it offworld before the Antagonist can grab it.

Why was this colony founded?: Roll on "ColonialFounded"

5-6

A Friend (Roll on "ColonialFriend") has been imprisoned in a Place (Roll on "ColonialPlace") by the machinations of an Antagonist (Roll on "ColonialAntagonist"). The Friend has some key or knows some fact critical to obtaining a missing Thing that the Antagonist requires, but is too fragile or important to torture into compliance. Meanwhile, a Complication (Roll on "ColonialComplication") is growing steadily worse and will do so until the Friend is freed and able to stop or mitigate it.

Why was this colony founded?: Roll on "ColonialFounded"

7-8

Two highly unsympathetic Antagonists (Roll on "ColonialAntagonist" and Roll on "ColonialAntagonist") both feel that they should have possession of a Thing (Roll on "ColonialThing") and are fomenting an effective civil war over who is to have it. Two separate Complications (Roll on "ColonialComplication" and Roll on "ColonialComplication") have already arisen due to their struggles, and a Friend's (Roll on "ColonialFriend") life or livelihood is facing destruction if the war between the Antagonists is not brought to a rapid conclusion.

Why was this colony founded?: Roll on "ColonialFounded"

9-10

An Antagonist (Roll on "ColonialAntagonist") is hunting relentlessly for a Friend (Roll on "ColonialFriend") who is currently hiding out in a dangerous-to-reach Place (Roll on "ColonialPlace"). The Friend is willing to trade their knowledge of the location of a valuable Thing (Roll on "ColonialThing") in exchange for rescue from the Place; their cooperation and continued life is necessary if the Thing is to be extracted from its current hiding place. Meanwhile, the Antagonist is using a current Complication (Roll on "ColonialComplication") to try to find and force out the hiding Friend.

Why was this colony founded?: Roll on "ColonialFounded"