| d13 | Role | Description | Health Die | Role Item |
|---|---|---|---|---|
1 |
The Antiquarian |
You are a student of history, taking to the old lore for lost arts and methods that can be applied to modern times, because if you learned anything at all in your studies, it’s that the times change, but the age-old problems stay the same.
|
D4 VIT Die |
Favorite Book: 1. A thick, square, leatherbound hardback filled with codes and laws regarding something called “Tax Law.” It has a gold embossed emblem of a balanced scale on the cover. 2. Clearly self-made rather than mass-produced, this volume is bound with scraps of maps and pieces of plastic or metal, sown together with a musky-smelling, burgundy cord made of leather. It has sloppy, handwritten notes detailing the former owner’s journey through the years, “After the Fall.” It doesn’t end. The entries cut off in a splatter of old blood. 3. This tome has a floral pattern and smells of dead flowers. It contains yellowed images that have curled at the edges and are spotted with age. Elegant handwriting in a language you don’t understand, captions each picture of smiling faces and strange-looking environments. 4. The words “field journal” are etched onto the pressed paper cover in scratchy black lettering. On the inside are the moody impressions of plants, animals, and people captured in charcoal strokes. 5. Soft, cured hide forms the cover of this book, smelling vaguely of damp earth and bergamot. Yellowed animal teeth dangle from a corded bookmark. 6. Lined pages studded with a spiral metal spine, compose this book filled from front to back with looping scribbles and nightmarish creatures, all rendered in ballpoint pen ink. |
2 |
The Augmenter |
Unique among the other warp users, you connect to technology on an almost biomechanical level, perceiving them as living organisms not much different than yourself and interacting with them as you would any other sentient creature. They respond to this shared connection, animating in your presence and following your every command.
|
D6 VIT Die |
Favorite Piece of Tech:
|
3 |
The Berserker |
You are the instrument. Violence – your form of artistic expression. Your enemies – a canvas to pain.
|
D8 VIT Die |
Roll on the Trophy Table:
Roll on the War Wounds Table:
|
4 |
The Grifter |
Your intentions are too complex to relegate to either good or bad and often fall under a morality all your own – what works best for you. Whether you grift among the wealthy or the poor or work your subtle powers of personality on a particular industry or belief system, your machinations are layered, always focused on achieving your agenda and bending hearts and minds…and wallets to your will.
|
D6 VIT Die |
Memorable Gift Table: (Roll 1D8 + 100 for how valuable your item is)
Roll on Striking Features Table:
|
5 |
The Host |
A being of immense and otherworldly power has taken an interest in you, and whether for good or ill, your body and mind have become a receptacle for that interest, changing and warping as their connection to your world grows alongside your own powers, fueled by the entity now intertwined in your destiny.
|
D4 VIT Die |
Roll on the Parasitic Presence Table:
|
6 |
The Keeper |
You are called by ancient spirits to walk the wild places of the world, far from the reach of the Prime Cities and all of their laws. Here, surrounded by all of that beauty and terror, you commune with nature, drinking deep of her capricious nature and adding it to your own.
|
D6 VIT Die |
Roll on the Starting Minion Table:
|
7 |
The Operator |
Some people are born to stand out. You, however, are trained to blend in, to utilize light and shadow to evade notice and prevent detection until the time of your choosing, which is always when it is too late to make a difference.
|
D6 VIT Die |
Operator Code Name:
Operator Calling Card:
|
8 |
The Packratt |
You take the motto, “always prepared,” to the extreme, loading your near bottomless pack with all manner of useful and random items in the absolute certainty that they will one day come in clutch.
|
D4 VIT Die |
Pack Type:
|
9 |
The Savant |
Even amongst all the strange, twisted creatures this world has to offer, you are unique. You were born a savant. Gifted, they say, in processing and perceiving the world around you at speeds others cannot possibly imagine. Where they rely on crude, concrete senses to roughly sketch the world in what they see, hear, or feel, you sense it in dozens of layers. You look out at the world and see calculations, probabilities, and statistics, utilizing these spectrums to navigate in a world that all too often feels alien to you.
|
D6 VIT Die |
|
10 |
The Summoner |
You are something else entirely, aren’t you? Not only are you connected to the warp like all of the others, but you’ve learned to wield its insidious power as your own. Like a piano wire in the hand, you reach out and ensnare wandering spirits from beyond your world, binding them into your service with an offer they can't refuse and a vow that you must not break.
|
D4 VIT Die |
Summoning Method:
Binding Vow:
|
11 |
The Warper |
You are an anomaly. A thing that should not exist yet clings to life in a world that fears your power. And they will fear you, won’t they? The longer you escape their judgement and their axes, the more you thrive – the more you grow…the more you hunger. And one day, when the powers within you are fully under your command, you will remake the world in your perfect image.
|
D4 VIT Die |
Physical Mutation Table:
|
12 |
The Warlord |
Where Berserkers make themselves a tool of war, you are a Master of them. In your hands, they sing a song of destruction that is targeted, joyful, and all-consuming. |
D8 VIT Die |
|
13 |
The Zealot |
What is more fearsome than a true believer? They shape the world around them by their very belief. And when words and passions are not enough to effect change, their belief shapes the weapon too, molding it to the hand of the faithful. |
D8 VIT Die |
Roll on the Belief Table:
|