After The Fall - Origin Stories (d30)

d30 Origin Origin Description Languages Description Practical Talent Description

1

Greenhurst - The Shoals

Greenies, as they proudly refer to themselves, live in the Shoals yearlong, where they trade, forage, craft, and steal to eke out a living in the hostile wilderness where they find freedom and danger in natural abundance. Life here is guaranteed to be short, if not brutal, but the upside, oh the upside, is a life without fences, borders, or limits. You are wild and free, and no matter how far away from the Shoals you go, you've taken a piece of its ferocity with you.

Starting Item: Rusted Weapon of Choice (Auto Assigns half Damage Die)

Lowborn

Lowborn serves as a universal language of sorts, being spoken to some degree in most Prime and Port Cities.

Lowborn is characterized by a thick accent that warps the words they speak, giving the pronunciation a distinct, folk-like quality to the ear. It's also characterized by an overutilization of idioms and conjunctions (ex: inna) that make the language hard to follow.

Sounds like Bayou speak.

Body

This skill not only governs actions such as running, jumping, and climbing, but also the body’s resistance to physical trauma and toxins.

2

Ironside - The Shoals

Lowborn

Lowborn serves as a universal language of sorts, being spoken to some degree in most Prime and Port Cities.

Lowborn is characterized by a thick accent that warps the words they speak, giving the pronunciation a distinct, folk-like quality to the ear. It's also characterized by an overutilization of idioms and conjunctions (ex: inna) that make the language hard to follow.

Sounds like Bayou speak.

Grit

This skill falls in between willpower and endurance, representing your ability to endure all manner of stress or suffering.

3

Polarion Prime - The Reach

Highborn

4

Hellbregg - The Reach

Lowborn

5

City of Shades - The Reach

Ol’ Blu

6

Sea of Blades - The Reach

7

Epraxian Prime - The Strands

8

Weaver Schism - The Whistling Dark

9

Retrixes Prime - The Ghostfields

10

LaSdrop - The Ghostfields

11

Vulkrathi Wastes - The Fire Maw

12

Gilded Dawn - The Glory Belt

13

Krodia Gardens - The Titan Belt

14

Kronus Station – The Titan Belt

15

Neo Primus – The Bone Garden

16

Old Primus – The Bone Garden

17

Hallowed Weave – The Bone Garden

18

Holy City of Thaal – The Blood Tangle

19

Labyrinth of Theseus – Blood Tangle

20

Attica Spire - The Blood Tangle

21

Red Daedalus – Blood Tangle

22

Hornswaggle Outpost – The Wandering Reef

23

Free People’s Isle – The Murder Rock

24

Snaggletooth Rock – The Warren

25

Sea of Bones – The Warren

26

Tomb of Giants – The Elvarri Vale

27

Liminal Forest – The Elvarri Vale

28

Godfall Caverns - The Creeping Dark

29

Cloud Strados  - The Elvarri Vale

30

Icaria - The Elvarri Vale


Subcharts

After the Fall - Connections Table (d30)

d30 Character Flaw

1

Caravan Merchant

2

Iron Maiden Scout

3

Crab Farmer

4

Junk Salvager

5

Watchkeeper Kira - Shoals Watchkeeper

6

Scrap Jack (Mechanic)

7

Quaid La'Roche - Iron Maiden Captain

8

Relic Fencer

9

Vargas Wrath - Sky Captain’s Barkeep and Proprietor

10

Flux and Frit Merchant

11

Snip Snap (Surgeon)

12

Marius Quay - Owner and Chef of the Crab Quay Inn and Eatery

13

Sky Captain of the Flying Sharks

14

Caravan Guard

15

Woe - Orossi Mercenary/Bodyguard for Hire

16

Senator Otto Armistice - Polarion Official

17

Epraxian Harbor Master

18

Epraxian Librarian

19

Ghostfields Guide

20

Retrixes Delver

21

Black Garden Recruiter

22

Hellbregg Mayor

23

Rift Scholar

24

Sea Captain

25

Rift Hunter Captain

26

Chroma Coin Collector

27

Forerunner Scholar

28

Forerunner Delver

29

Liminal Forest Watchkeeper

30

Bonegarden Watchkeeper