Afflictions (INTO THE ODD) (d8)

  • When you pass a Save against Critical Damage by rolling exactly the number needed, you get a Scar.
  • If you roll a duplicate Scar then apply it, if able, and also roll on the Affliction table.
  • If you roll a duplicate Affliction then apply it again, if able, or else no additional effect.
  • Your first Scar earns you an extra d6hp.
  • Your first Affliction earns you your final d6hp
  • You only get Scars from real, deadly combat, so forget trying to get your first Scar through training.

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2016/05/active-survival-scars-and-afflictions.html

d8 Result

1

Organ Damage - A vital organ is in critical state. If you suffer any other Affliction it gives in, and you die.

2

Fading Senses - One of your senses is slightly dulled now and is completely gone if you suffer another Affliction.

3

Disfigurement - Your injury has left your face totally disfigured.

4

Splintered Mind - A specific element of this injury is stuck in your mind. Lose d6 WIL each time you're forced to relive it.

5

Lost Limb - One of your limbs is torn off or otherwise made useless.

6

Fractured Skull - You have trouble talking and making facial expressions. If you suffer this Affliction a second time your skull is utterly split open and you die.

7

Broken Body - You're reduced to walking speed and require a crutch or cane to go faster than a hobble.

8

Shadow of Death - You shouldn't have survived that. You have nightmares of your own death until you next have to make a Save against Critical Damage. If you fail it, you die instantly. If you pass it, the nightmares turn to occasional instances.