Odd Marks (INTO THE ODD) (d14)

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Original post: http://www.bastionland.com/2016/06/odd-marks.html

d14 Result

1

Mark of the Bonehead

  • You have a skull for a head.

  • You can detach your skull and throw it around.

  • When you die you can regenerate from your indestructible skull.

2

Mark of the Gazer

  • Your clothes always look psychedelic and you always smell weird.

  • Your hallucinations and dreams hint at the truth.

  • You can trigger hallucinations by staring at the stars for a while.

3

Mark of the Crusader

  • Any attempts to use a post-medieval weapon are impaired.

  • You have a small circle of 5 novices (2hp, robes, sword) at your command.

  • If you cause STR loss to an otherworldly being they are banished back to their home.

4

Mark of the Saint

  • Your eyes turn all-white and you glow slightly.

  • You can sense when a statement is a lie.

  • Your voice can travel as far as you want it to.

5

Mark of the Server

  • You have brass hands that allow you to directly interface with any machine.

  • You only really understand living creatures if you’re holding hands with them.

  • Upload yourself from your body to any machine at will, taking full control.

6

Mark of the Knife

  • Replace both your hands with knives.

  • You can use the knives to cut a hole in reality, annihilating anything that enters.

  • You can enter a hole in reality and leave through another.

7

Mark of the Pilgrim

  • Any weapon you carry turns into a walking stick (d6).

  • Instead of benefiting from Short Rests, you get the same effect from an hour of walking.

  • Instead of benefiting from Long Rests, you get the same effect for passing into a significantly different region (geographically or culturally).

8

Mark of the Beast

  • You have shaggy fur and long horns.

  • You have the enhanced scent and hearing of a beast.

  • Talk with any creature of animal intelligence.

9

Mark of the Flesher

  • Your skeleton was robotic all along, with fleshy bits attached.

  • Hold any organic part to your body and have it attach.

  • Shed your organic parts and crawl into a dead creature to take its whole body.

10

Mark of the Machine

  • Never feel joy, sadness, or boredom.

  • Perform a routine task tirelessly, perfectly, and inhumanly fast.

  • People can tell you’re dead inside right away.

11

Mark of the Severed

  • Your head flies off, immediately choose to either be the head or body, with the other part instantly annihilated.

  • While in your head/headless form you cannot die.

  • Attach a new body/head to yourself any time you like, but you become mortal again.

12

Mark of the Horned

  • Big evil-looking ram horns.

  • Cause intense pain in those that don’t follow your command.

  • Any holy symbol, if wielded with true faith, repells you.

13

Mark of the Snake

  • Get creepy snake eyes and a forked tongue.

  • If you convince someone to do something that will harm themselves (immediately or long-term), your snake-features fade away for a month.

  • You can only eat live things.

14

Mark of the Void

  • Your actions cause no sound.

  • You leave no footprints or trail.

  • Nobody ever remembers you.