1d199 | Result |
---|---|
1 |
Target turns to stone |
2 |
Caster glows a bright pink |
3 |
Room or area is filled with a very bright light |
4 |
Roll 1d20 Daggers fly from the wand towards target |
5 |
Heavy stone block appears above caster then falls Roll 2d20 damage (ReflexDC20, strengthCheckDC15 to move) |
6 |
Wand shoots a fireball (as cast by 10th level caster) |
7 |
Wand teleports caster behind target |
8 |
Wielder becomes an automatic epic level character |
9 |
Random roll. One member of party grows branches for Roll 1d10 rounds |
10 |
Caster multiplies. Creates one more exactly like himself |
11 |
Target multiplies. Creates one more exactly like himself |
12 |
All gold on caster doubles |
13 |
All gold on target doubles |
14 |
Something belonging to the caster appears in the target's hands (caster’s choice) |
15 |
Casters hair falls out (grows back normally) |
16 |
Target disappears |
17 |
Wand turns ground around caster to mud |
18 |
Party is teleported 30 feet in random direction |
19 |
Target ages 100 years |
20 |
Caster learns a new language |
21 |
Caster loses a language |
22 |
Target learns a new language |
23 |
Target loses a language |
24 |
Caster changes sex |
25 |
Target changes sex |
26 |
Everyone in 60 ft radius changes sex |
27 |
Absolutely nothing happens, go figure |
28 |
Target's size is halved |
29 |
Caster’s size is halved |
30 |
Target's size is doubled |
31 |
Caster’s size is doubled |
32 |
Caster gains X-ray vision for Roll 1d10 rounds |
33 |
Caster becomes immortal (will not age but can be killed) |
34 |
Caster doubles his/her weight |
35 |
Target doubles his/her weight |
36 |
Roll 1d100 lbs of Manure buries Target Or Wand Wielder 50% chance |
37 |
Target gains additional Roll on "Random Body Part (Sub-Chart)" |
38 |
Caster gains additional Roll on "Random Body Part (Sub-Chart)" |
39 |
Wielder becomes in love with next monster he/she sees |
40 |
Target becomes in love with next monster he/she sees |
41 |
Caster becomes monster magnet (monster will attack caster every Roll 1d4 hours increasing to Roll 1d4 minutes after 3 days until caster is dead) |
42 |
Caster turns blue, green or purple permanently |
43 |
Target turns blue, green or purple permanently |
44 |
Heavy rain falls for Roll 1d4 rounds in 60 ft radius centered on the wielder. |
45 |
Summon an animal – Roll on "Random Animal (Sub-Chart)" |
46 |
Lightning bolt (70 ft long 5 ft wide) Roll 6d6 damage (Reflex DC15 half) |
47 |
Stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone (including wielder) within 25 ft. (Reflex DC 14 negates) |
48 |
Darkness, 30-ft.-diameter, centered on wielder |
49 |
Grass grows in 160-sq.-ft. area before the rod, or grass existing there grows to ten times normal size |
50 |
Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size |
51 |
Invisibility covers rod wielder |
52 |
All living creatures (humanoids, animals etc) are invisible to wielder for Roll 1d4 rounds |
53 |
Leaves grow on target lasting 24 hours |
54 |
10-40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets |
55 |
Wielders hair grows 6 inches |
56 |
Targets hair grows 6 inches |
57 |
Wielders alignment changes to chaotic (any) |
58 |
Targets alignment changes to chaotic (any) |
59 |
Wielders race changes d6(Human, Dwarf, Elf, Gnome, Half-elf, Half-orc or Halfling, remove characters race) |
60 |
Targets race changes d6 (Human, Dwarf, Elf, Gnome, Half-elf, Half-orc or Halfling, remove characters race) |
61 |
Summon Monster V attacks caster |
62 |
Rains fish 60 ft radius centered at wielder |
63 |
5 gold piece falls on wielders head |
64 |
5 gold piece falls on targets head |
65 |
Rotten food falls on targets head |
66 |
Targets weapon becomes fish for Roll 1d4 rounds |
67 |
Rod becomes fish for Roll 1d4 rounds |
68 |
Wielder becomes penguin for Roll 1d4 rounds |
69 |
Target becomes penguin for Roll 1d4 rounds |
70 |
Closest house disappears leaving contents |
71 |
Targets tongue swells removing ability to speak |
72 |
Roll twice more |
73 |
Targets cloths turn to jesters outfit |
74 |
Targets cloths turn to royal outfit |
75 |
Target feels compelled to dance for Roll 1d4 rounds |
76 |
Target turns into a whale for 1 round |
77 |
Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll |
78 |
Target becomes child for Roll 1d4 rounds |
79 |
Target finds self sitting on goat |
80 |
Wielder finds self sitting on goat |
81 |
Everyone in 60 ft radius finds self sitting on goats |
82 |
Target becomes art history buff |
83 |
Target becomes goat for Roll 1d4 rounds |
84 |
Wielder becomes goat for Roll 1d4 rounds |
85 |
Target worships own shoes |
86 |
Target is inflicted with OCD |
87 |
Target runs around in circles for Roll 1d4 rounds |
88 |
Wielder is deluded into thinking they are a chicken for Roll 1d4 rounds |
89 |
Target becomes obsessed with own reflection must find mirror within 5 rounds or become panicked, sickened, and confused |
90 |
Wielder becomes a chicken for Roll 1d4 rounds |
91 |
Target glows green |
92 |
Fireworks erupt from rod |
93 |
Targets cloths disappear permanently |
94 |
Hole opens up under target, target falls, hole closes target falls from sky Roll 5d6 damage (Reflex DC17) |
95 |
Target can only communicate through song permanently (Will Save DC 17) |
96 |
Target becomes magnet for Roll 1d4 rounds |
97 |
Target falls asleep for Roll 1d4 rounds (will save DC 17) |
98 |
Wielder falls asleep for Roll 1d4 rounds (will save DC 17) |
99 |
Wielder runs around in circles for Roll 1d4 rounds |
100 |
Target is deluded into thinking they are a chicken for Roll 1d4 rounds |
101 |
House falls on wielder (no damage). Wielder has house |
102 |
Incorporeal annoying human follows caster (cannot effect anything) |
103 |
Incorporeal annoying human follows target (cannot effect anything) |
104 |
Target’s clothes switch with tuxedo |
105 |
Target's clothes switch with rags |
106 |
Wielder gains trained pet hippo |
107 |
Target gains indestructible chest with lock no key |
108 |
Target grows small useless horns. If target already had horns, the horns grow Roll 1d3 sizes. |
109 |
Target’s mind is muddled and calls everyone Bruce for 1 day |
110 |
A Kangaroo jumps between the wielder and target and is gone with no trace |
111 |
Target's nose grows 1 foot per round for Roll 1d4+1 rounds |
112 |
Target's eyes pop out and hang down 5 cm but still function |
113 |
Cow falls from sky in distance |
114 |
Target's shoes disappear |
115 |
Target's hair grows 1 foot a second for Roll 1d4+1 rounds |
116 |
Target becomes a young evil golden dragon |
117 |
Target teleports to large room with piles of gold for 3 seconds then is teleported back to original location. |
118 |
Santa hat appears on targets head |
119 |
Target is thrown backward 30 feet landing face up |
120 |
Rod produces god like background lightning effects with no effect |
121 |
Target's nose hair grows 5 feet |
122 |
Wielder's nose hair grows 5 feet |
123 |
Flowers sprout from the end of the rod |
124 |
If inside, room fills to 3 feet with water; if outside, the ground is wet in a 180 foot area |
125 |
A giant vine springs from the rod entangles the target and smashes them on the ground before disappearing Roll 3d10 damage (reflex 20) |
126 |
A mysterious peasant boy grabs your money pouch and runs off (30’) if you catch the boy he will return it then disappear if not caught in Roll 1d6+1 rounds the money is gone forever |
127 |
A small rock falls on your head 1 damage |
128 |
A small rock falls on the targets head 1 damage |
129 |
A giant booming voice that seems to be all around you and can be heard for 1 mile says “1… 2… 6… |
130 |
Bright flowers grow everywhere in a 30 foot radius around the wielder |
131 |
Wielder receives a cursed teddy bear (turns children evil no effect to adults) |
132 |
Rains ale in a 60 foot area |
133 |
The ground shakes for 3 rounds. Each round, everyone must make a DC 15 Balance check to stay on their feet |
134 |
A flock of emus runs past before disappearing behind a corner |
135 |
A pink elephant walks past before disappearing behind a corner |
136 |
A pig shoots over head like it was shot from a cannon oink |
137 |
Wielders speed decreases by 10ft |
138 |
Wielders speed increases by 10ft |
139 |
Milk starts pouring out of your ears for Roll 1d4 rounds |
140 |
Milk starts pouring out of the targets ears for Roll 1d4 rounds |
141 |
5000 gold coins start falling from the sky in a 20ft diameter circle, for Roll 1d6+1 rounds |
142 |
The next 5000 gold coins in your money bag disappear when placed there |
143 |
Every one in the street starts pelting you with eggs for Roll 10d20 rounds |
144 |
A disc hits the wielder at high speeds, causing Roll 2d20 points of damage. |
145 |
A "Deck of Many Things" appears, and the wielder is forced to draw at least once. |
146 |
All females in a 15 ft. radius have their chests grow Roll 1d3 sizes. |
147 |
All males in a 15 ft. radius have their chests grow Roll 1d3 sizes. |
148 |
The wielder becomes hungrier with each meal eaten for Roll 1d3 days. |
149 |
The wielder is not hungry and needs no food or drink for Roll 1d3 days. |
150 |
Every other living being disappears for 1D6 days. |
151 |
Everything in the world besides the wielder, and things such as spells,other movement etc. that are caused by the wielder happen in slow motion(To outsiders, the wielder is in fast motion) until the wielder wishes it to return to normal speed.(As with haste) |
152 |
A closet falls next to the wielder, first person to open closet gains two levels in bard and a cello worth 5000 gold. |
153 |
Wielder gains one object of their choice. |
154 |
Wielder gains flesh eating disease (1d8 damage/target's level per day, 1d4 points Con per month) |
155 |
Wielder gets common disease(random). |
156 |
Target gets common disease (random). |
157 |
A celestial lands next to the wielder. |
158 |
zone of truth cast on everyone in 100 ft, no save. |
159 |
Wielder turned into a polar bear for Roll 1d4 days |
160 |
Target turned into a polar bear for Roll 1d4 days |
161 |
Target or wielder (50% chance for either) becomes extremely obese, lowering his or her speed by 10 feet and their dex by 4 until they go on a diet for Roll 1d6 weeks |
162 |
Target or wielder (50% chance for either) becomes extremely thin, giving them -2 to charisma, but a +4 to all escape artist checks until they eat double the normal food for 1 week |
163 |
target dies (instant kill) |
164 |
wielder or target (decided by coin flip) gains +1 CHA permanently |
165 |
target starts to age in reverse (up to non-existence) |
166 |
roll again my friend!:) |
167 |
Wielder is attacked by Roll 4d6 potatoes that explode within one round, each one does 1 point of force damage |
168 |
Another rod of chance is created for Roll 2d4 turns |
169 |
Wielder gains 170 years if they are human, any longer living race gains 1700 years. |
170 |
Purple haze clouds the wielder's mind |
171 |
DM becomes a PC and the next random person walking by the table is the new DM. |
172 |
Wielder or target (1d2) is given a hammer, a bell, and a song. |
173 |
The wizard of the party turns into dire rat with a wand of Fireballs |
174 |
Automatically changes class to commoner |
175 |
Everyone begins to talk about strange things like "Ike" and "The Ol' War Wound" |
176 |
Wielder or target is ran over by a merchant's cart, no matter where they are and when. |
177 |
you gain an adopted 7-year old! |
178 |
Wielder is compelled to put down the rod of wonder and slap target creature with no attack of opportunity from defender |
179 |
target goes through all the stages of pregnancy within Roll 1d8+2 rounds |
180 |
a chipmunk makes its home in your hair (if you have no hair then in your inventory) |
181 |
your face looks literally like the back side of a barn (-3 to cha) for Roll 1d8 days |
182 |
you gain a levitating hammock for Roll 5d8 rounds |
183 |
you get Roll 1d8+1 free skill ranks! |
184 |
Rod fires Roll 2d10 high quality miniature figurines at target (no damage). |
185 |
Roll 2d20 incorporeal Kobolds fall from the sky and revere the wielder as a God |
186 |
Ted the Mind Flayer appears nearby, plane shifts away next turn |
187 |
Target and wielder switch places. |
188 |
Wielder polymorphs into a Kobold |
189 |
Target polymorphs into a pixie |
190 |
Roll 2d8 Kobolds fall from the sky and attack wielder |
191 |
Roll 2d8 Kobolds fall from the sky and attack target |
192 |
Wielder picks new race for self or target |
193 |
Random small object on target are Animated and begin to relentlessly attack the target. |
194 |
Target is killed or becomes unconscious (wielders choice) |
195 |
DM Picks effect |
196 |
Wielder gets one wish or miracle (50% chance for either) |
197 |
Every player playing switches characters clockwise until the end of the session |
198 |
Any and all effects caused by the rod revert back to normal. |
199 |
You and all allies are planeshifted to a god's side |
Rod of Chance (1d199)
The Rod of Chance is a more advanced version of the Rod of Wonder capable of far greater random feats of magic. Envisioned by a wizard who's name is long forgotten but never completed.