Untitled - Fri 09 May 20:38:36 (d10)

d10 Result Chart

1

No conflict

Roll on "One"

2

No conflict

Roll on "Two"

3

No conflict

Roll on "Three"

4

No conflict

Roll on "Four"

5

No conflict

Roll on "Five"

6

No conflict

Roll on "Six"

7

No conflict

Roll on "Seven"

8

No conflict

Roll on "Eight"

9

No conflict

Roll on "Nine"

10

Conflict

Roll on "Places with conflict"

Subcharts

One (d10)

d10 Result Cast Resonance Mechanics

1

Zoo

Zookeepers and cleaners and animals; the public leaves by sundown.

Animal

Alchemists who need exotic animal blood for their formulae have to break into an enclosure (Dexterity + Larceny; Difficulty 3+) then phlebotomize the animal (Dexterity + Animal Ken; Difficulty 5+). All made more complex by the two-die penalty to vampire Stealth pools here.

2

Power Station

Maintenance engineers keeping the old dynamos turning, cops on a drive-by, picketers (if it’s a nuclear plant)

Phlegmatic

Securely fenced with monitored gates, but lots of empty space and hiding places. Attempts to break in take +1 to Difficulty, but once inside hunting tests take -1 to Difficulty.

3

Community College Campus

 Students of varying ages, smokers of varying tobaccos on the porches, homeless people sleeping on the quad, security guard looking busy

Roll on "Community college campus resonance"

Kindred who enroll at community college can buy new Specialties or Skill dots (if the Storyteller agrees the subject can be taught here) at two-thirds the regular cost. The library adds one die to Academics, Craft, and Technology research dice pools.

4

Restaurant

Family diners, manager, service staff, cashiers, cooks, cleaning crew

Phlegmatic

Alchemists’ scrounging tests for bulk foodstuffs and condiments are at -2 to Difficulty here.

5

Mechanic’s shop

(Chop Shop)

Grease monkeys, car thieves with new merch, buyers in a hurry

Choleric

Make a quick Wits + Streetwise test and drive off in a new car, guaranteed clean plates and papers, for just $20,000 cash, minus two grand per success.

6

Airport

Hurried passengers, Over-attentive security personnel, flight attendants power-napping

Choleric

Any chase through security suddenly adds +3 to Difficulty. Larceny tests to smuggle items through security begin at Difficulty 5; it’s often easier to suborn airport personnel such as janitors.

7

Roll on "Bar"

8

Bath House

towel attendants, front desk man, janitor, man and women who wants to get a soak

Sanguine

Looks Merit definitely applies.  social Hunting difficulties -1

9

Poor Neighborhood Apartments

Activists, trust-fund radicals, that one band that’s going to break big in two years, their heroin dealer’s side piece, random junkies.

Sanguine

Hunting tests at -1 Difficulty; fifty percent chance the victim has heroin or oxy in their blood.

10

Animal Shelter

Overworked veterinarian, idealistic volunteer care worker, cynical animal services catcher, stray dogs and cats

Melancholy

 A good source of less-than-rigorously-tracked medical supplies, tranquilizers, and such. Rather than the human Resonance(s) above, Kindred can take twice the result when hunting for animal blood. Kindred lose dice from their Stealth pools equal to 5 minus their Animal Ken.

Two (d10)

d10 Result Cast Resonance Mechanics

1

Tattoo Parlor

Tattoo artist, their assistant and receptionist, bikers and hipsters in the waiting area, pain junkies

Roll on "Tattoo Parlor Resonance"

It’s very hard to hunt in the parlor unless you’re the tattooist. Some tattoo artists specialize in alchemical ink tattoos that stain ever-healing Kindred flesh; others know glyphs or other arcane symbols that have interesting Ritual effects when tattooed in vitae-laced ink.

2

Police Station

Unhelpful desk sergeant, about half a shift worth of patrolmen, two homicide detectives working late, motorpool gearheads, vagrants in holding cells

Choleric

Getting access to the police intranet provides a two-dice bonus to pools for characters looking into crimes (knowingly or unknowingly) in this city, going back a century.

3

Waste Treatment Center

Chemical engineer, supervisor, skeleton shift of plant workers whose sense of smell is just about dead

Phlegmatic

This plant filters the sewage, which means whatever goes into the sewers comes out here. The Nosferatu hate it when that happens.

4

Library

Avuncular librarian, necking teens, empty-eyed university students doped up on caffeine pills and fear, sleepy homeless person.

Phlegmatic

Libraries provide additional dice to pools for research tasks within their subject area. The size of the bonus depends on the library’s quality: an underfunded branch library might just add one die to one or two Specialties of Academics, while a top university library adds a die (or even two) to any Specialty of Academics, Medicine, Politics, or Science.

5

Hardware Store

Do-it-yourselfers, decorators, contractors with big orders and no time, professional sellers, harried manager

Phlegmatic

Whatever you need for that upcoming Craft test, get it here.

6

Race Track / Casino

Pit bosses, steely eyed manager, blank-faced cocktail waitresses, bartender, gamblers of all types of desperate brokenness, tourist rubes to be fleeced

Roll on "Gambling Resonance"

Quick gambling system: Bet a dot of Resources and roll Wits + Awareness vs. a pool one die larger (No Willpower or Blood Surge or other monkey business). If you win, gain an extra dot; if you win at a cost, stand pat and owe a minor Boon to someone dangerous. If you lose, lose the dot. On a total failure, lose the dot and incur a major debt to someone unpleasant.

7

Konbini

proprietor, their spouse watching for shoplifters, their kid stocking shelves, shoplifters, drunks and junkies looking for carbohydrates, people with dates in half an hour desperately looking for flowers or pasta or both, bodega cat

Phlegmatic

Scrounging tests at +1 to Difficulty here. In other cities, this is a convenience store, often a chain franchise. Everything except the cat remains the same.

8

City Hall

Janitors and cops within smelling distance of retirement, a dedicated civil servant doing outreach for the party, one of the mayor’s comelier aides likewise occupied

Phlegmatic

Characters with more Influence than their opponents add the difference to their Social contest pools here.

9

Amusement Park

Families having fun, lovers getting rooked by carnies on the midway, lost kids, pickpockets, costumed characters; depending on the park, maybe even a hipster nouveau freak show

Sanguine

A good place to lose a tail; pursuers lose two dice from their pools to follow a target through here.

10

Private Club

The rich and powerful, posh and poised valets, drunken club members, nervous and overwhelmed guests in borrowed blazers, white-gloved waiters leaning over with folded hands to take requests, blue-coated doormen sneaking a smoke outside the front door, white-jacketed kitchen staff joking in a foreign language

Phlegmatic

If one of the characters is Ventrue, then the coterie are the “legacy” and members here. If none of the characters is Ventrue, the Blue Bloods won’t take kindly to lesser breeds trying to drink from their cellar. Characters who are (or can pose as) members or social peers of members can make a Charisma or Manipulation + Etiquette test (Difficulty 4) and gain a pool of extra dice equal to their margin. They can spend dice from that pool on Politics or Finance tests for the next three nights or until they run out of dice.

Three (d10)

d10 Result Cast Resonance Mechanics

1

Laundromat

Disgruntled owner, small-time drug dealer selling where it’s warm, single moms  doing four loads while their kids sleep, drunks and creeps.

Melancholy

Feeding here in the over-bright fluorescents usually takes +2 to Difficulty, but this can be a good place to acquire later targets walking home with their arms full.

2

Public Pool or Community Center

Fitness buffs, insomniac travelers, night-shift trainers funding a steroid habit. In old-school gyms: proper boxers and their trainers and their shifty handlers.

Choleric

 Increase all hunting Difficulties by +1.

3

Gun Shop

Regular customers in red or camo baseball caps, preppers, off-duty cops, frightened homeowners and gentrifiers

Roll on "Gun Shop Resonance"

In some cities, this place is inconveniently far out in the suburbs and only stays open for a very short time after sunset.

4

Electronics Shop

Shady proprietor, bargain-hunting shoppers, fuming former customers, bored staff, time-pressed trucker making a delivery, nervous thief attempting to sell off his haul.

Choleric

 This is where stuff that “fell off the truck” fell. A full-fledged fence operation substitutes Streetwise for Technology, and has no customers, being strictly business-to-business.

5

Food Truck

Manic or hard-bitten operator, drunk clubbers, hungry panhandler, good Samaritan bringing coffee

Roll on "Food Truck Resonance"

In some cities, this stand sells hot dogs or pizza by the slice or tacos. Whatever the food, this is a great place to hear gossip about the club or late night scenes; add one die to Social test pools to get the word on the street.

6

Limousine Service

Owner; his sister-in-law, the dispatcher; drivers waiting for assignment; two full-time mechanics; a receptionist handling sales

Phlegmatic

The cars have tinted windows, fully polarized in back. You could sleep in the back seat of one in broad daylight, assuming you trusted the driver.

7

Bus Station

Junkies shooting up, nearly catatonic ticket agent, Amish waiting patiently while having their every belief about the outside world confirmed, soldiers on leave

Melancholy

The Second Inquisition doesn’t keep a watch on the bus station. Perhaps they feel intercity bus travel is punishment enough for vampires or that the likelihood of delays means a night voyage becomes a short, hot day trip. Bus drivers do make excellent courier Contacts, however

8

Trendy Restaurant

Steely-eyed maître d’hôtel, sycophantic waiters, magnificent hostesses, smooth bartender, agonizingly overworked kitchen assistants, wealthy partiers, faux-humble celebrity chef, taciturn valets

Sanguine

If you don’t have Resources ••• you can’t even afford to look at the wine list, and if you don’t have Influence ••• or Fame ••• you can’t get a reservation. Thus, you add two dice to pools for Social tests on your mortal guests here, and one die to those tests on Kindred susceptible to fashions.

9

Rundown Motel

Three-time loser on the run, drunken manager, undercover narc, organized crime lowlife, gang members, bad-luck prostitute, nomad vampire

Melancholic

Most hunting tests take -1 to Difficulty; it would be even easier if half the people here weren’t hiding out from someone.

10

Underground Parking Lot

Aggravated drivers looking for a spot, speed-walking office workers headed for home, half-inebriated clubbers heading out to party

Phlegmatic

Hunting only produces half the regular amount, due to scarcity of prey

Four (d10)

d10 Result Cast Resonance Result

1

Psychic’s Parlor

The psychic, credulous séance circle, college kids on a lark

Phlegmatic

 If the psychic has real gifts, resolve them as Resolve + Awareness. Difficulty equals twice the level of the Auspex power the psychic attempts to replicate.

2

Five Star Hotel

Obsequious concierge staff, efficient maid, eager busboys and porters, world-weary bartender, wildly partying rich kids, repressed conventioneers, unscrupulous businessman on assignment, celebrity on a press junket, reclusive billionaire

Roll on "Five Star Hotel Resonance"

Superb security imposes a +3 Difficulty on tests to hunt the guests without pre-existing social ties or contacts; hunting the staff only takes +1 to Difficulty. Resources •••• to stay here, Resources ••••• for a suite.

3

Railway Station

Business travelers or late commuters, tourists carrying overstuffed backpacks, porters and ticket clerks and conductors and maintenance staff.

Roll on "Railway Station Resonance"

Probable Second Inquisition presence means tests to cover up a kill suffer +2 to Difficulty. That said, a hunting roll timed for a train’s arrival takes -1 to Difficulty

4

Morgue

 The night medical examiner and his bullied and tyrannized staff, janitors who have literally seen it all, a few morgue attendants who get high on their break on the loading dock. Oh, and lots of corpses.

Melancholy

Add two to dice pools for Investigation into mysterious deaths. Many Rituals and alchemical formulae involve parts of corpses; a Contact here would pay for themselves in Minor Boons.

5

Homeless Camp/Shantytown Under the Overpass

Homeless folks, filthy junkies, mentally ill wanderers

Melancholy

 All hunting tests are -2 to Difficulty; the blood may be contaminated with God knows what; characters looking for Renfields with nothing to lose need look no further

6

Roll on "Nightclub"

7

Consulate

Quiet, welldressed security guards, a junior diplomat sending a fax home, an irritated local lawyer, guests and hosts at a reception for a foreign dignitary or cultural figure

Phlegmatic

With the right two-dot Contact here, you can get a fake passport (one-dot Mask) once per story.

8

Illegal Manufacturing/Sweatshop

Brutal guard, armed shop manager, seamstress foreman, enslaved immigrant workers

Melancholy

Feeding here either involves dealing yourself into the organization running the place or making a running Sandman hunt on the exhausted workers in the barracks off-shift; adding your blood harvest to the drains on these slaves probably incurs a Stain per feeding.

9

Homeless Shelter

Homeless people of all kinds, church workers talking in a foreign language, an earnest liberal trying to impress an activist

Phlegmatic

All hunting tests at +1 to Difficulty, but tests to disguise the cause of death take -2 to Difficulty

10

Lawyer’s Office

Partners, associates, paralegals and clerks desperately researching an upcoming case, IT guys compiling at night during off-peak server hours, cleaning staf

Choleric

What’s the difference between a ghoul and a lawyer? One drinks your blood and promises to do what you say, and the other is a ghoul. Hunting in the office takes a +1 to Difficulty, if at all possible.

Five (d10)

d10 Result Cast Resonance Mechanics

1

Roll on "Bookstore"

2

Alley

A tourist in the wrong area, a menacing tout, a group of yakuza's guarding a bar

Choleric

Roll a die if you have yakuza ties, if you don't have ties you fail automatically.
Success: +1 to any check gathering information

Fail: -1 to all checks

3

Detective Agency

The owner and head detective, busy investigators, a bored client waiting for help, a secretary brewing coffee

Melancholic

Access to the P.I.’s skip-tracing software adds one die to Investigation dice pools.

4

Forex Office

Traders playing the markets on the day side of the world, custodians, office manager looking at porn

 Roll on "Forex Office resonance"
Depends on the markets; make an Intelligence + Finance test (Difficulty 4) to pick a Resonance

If the office is open plan, +1 to stealth-based hunting test Difficulties; if it’s a cubicle farm, -1 to stealth-based hunting test Difficulties.

5

Photography Studio

Seen-it-all pro photographer, flamboyant hair and makeup crew, grumbling production assistants, eager photo apprentice, stoic models, modeling agent, micro-managing advertising executive, concerned client, rental office receptionist

Roll on "Photo Studio Resonance"

Each individual studio in the building can be sealed and totally darkened. Just saying.

6

Used Car Dealership

Slick used car dealer, weaselly salesmen, shifty mechanic, gullible rubes, nervous car thief

Sanguine

With few customers at night, hunting here takes a +2 to Difficulty

7

Crematorium

Crematory operator on the take

None

Add two dice to pools for Intimidation tests of Kindred you brought here.

8

Rail Station/Subway

Maintenance crews, energetic buskers, sorry-state panhandlers, busy commuters, pickpockets, late-night theater crowd, weekend club kids, track rats, hopeless case contemplating suicide

Roll on "Busy Subway Resonance"

Pushing someone under a train involves Strength + Stealth vs. their Wits + Dexterity; if you win by 3 or more they go under the train for all the Aggravated damage (or 4d10 Superficial damage for Kindred).

9

 Bowling Alley

Night manager, shoe rental clerk, nacho seller, league bowlers, incompetent bowlers on misguided dates, hipsters, some of whom actually enjoy bowling

Phlegmatic

It’s hard to hunt when the kine form teams. Hunting tests take +1 to Difficulty here.

10

Drugstore

Night-shift pharmacist, bored cashiers, stock clerk sneaking a joint, dawdling or stoned or just out-of-it customers

Phlegmatic

If the alchemist can get into the pharmacy, their scrounging tests are at -2 Difficulty. It’s not easy to do in a 24-hour drugstore, though.

Six (d10)

d10 Result Cast Resonance Mechanics

1

Old Folks’ Home, Underfunded

Drugged-up confused elderly people, a few overworked nurses who don’t get paid enough, someone’s nice relative who actually visits

Melancholic

Hunting automatically succeeds, but the blood has drugs and strange echoes of the past in it (remove one die from Wits). It might make just the libation for Memoriam, though.

2

Junk Yard

Saul the old white-haired proprietor, his grand-nephew for the heavy lifting, long-haired music snobs rifling through the old record collections, hipster interior decorators, suburban antique fans, old fella in suspenders and army jacket wandering the aisles, junk shop cat

Phlegmatic

Old postcards and letters may hold forgotten secrets, idiosyncratic books and magazines have informative paragraphs, trinkets might be talismans. Characters can look for something significant amidst the junk (Resolve + Awareness; Difficulty 4) and apply their margin to the next Mental test, assuming they pay Saul $10 for the whatever-it-was. Scrounging tests at -1 Difficulty; Larceny tests at -2 Difficulty, but stealing from Saul is bad luck, everyone says so…

3

Gas Station

Night-shift attendant, truckers in dirty clothes, carloads of curfewbreaking teenagers, bored young gangbangers, stray dogs that don’t back down, middle-aged motorists comparing printed-out internet directions with the big plastic-shielded map inside the store, a filthy bastard taking all the used-car magazines a yuppie DUI-waiting-to-happen trying to act casual *

Roll on "Gas Station Resonance"

Stealth-based hunting tests at -1 to Difficulty everywhere except right out under the lights by the pumps.

4

Drug Lab

Naked flunkies weighing and cutting the stuff, lots of itchy guards, drug chemist

Sanguine

To hunt regularly in this site, you pretty much have to run it, but a one-time hit that leaves no witnesses ... The equipment here can be dual-purposed by thin-blood alchemists with Fixatio.

5

University or Corporate Lab

(Hematology Lab)

Hematology chief, phlebotomists, security guard, sleeping graduate student, overworked researcher, clinical technician catching up on backlog

Phlegmatic

Add one die to pools for alchemical scrounging tests. The blood is much better inventoried; attempts to steal or tamper with it undetected are at +3 to Difficulty.  This lab might be in a hospital, a pharmaceutical corporate facility, or a university. Its records might reveal a great deal to characters who can puzzle them out with Medicine or Science (Biochemistry), but it’s an extended test at best.

6

Brothel

Nervous clients, bored staff, coolly welcoming madame, watchful bouncer or pimp

Choleric (from workers), Sanguine (from clients)

Client records here are good for one or two temporary dots of Influence in the right place. *

7

City Park

Teens out on a clandestine drunk, softball players gearing up for a game, dog owners drinking coffee and watching their pets

Sanguine

Gangrel add one die to pools for hunting tests here.

8

Roll on "Places of Worship"

9

Asylum

Brutal orderlies, dangerously experimental (or negligent) psychiatrists, and a host of mentally ill sufferers.

Phlegmatic (Choleric in the full moon)

 Malkavians get a one-die bonus to Resonance effects from the patients’  blood.

10

Taxicab Dispatch

Sweating mechanic, hardworking drivers, long-suffering dispatchers, perpetually angry manager, visiting owner

Choleric

Between the small space and tight social circle, hunting tests take +2 Difficulty here.

Seven (d10)

d10 Result Cast Resonance Mechanics

1

Tech Company Office

Programmer-millionaire boss, crunching coders, network engineers and phone support technicians

Roll on "Tech Company office resonance"

The coders are likely to be highly caffeinated (see Coffee Shop, p. XX).

2

Museum

Curator working late, non-profit reception full of bored swells and nervous grant applicants, thief casing the joint, underpaid security guard hired because the insurance company insisted. Mummies

Phlegmatic

Add two dice to any pool for researching the museum’s Specialty. Some museums may also grant one bonus die to Occult pools.

3

Diner

Short-order cook, waitresses, drunks and stoners, college kids on dates or in packs taking up booths, truckers and businessmen passing through

Phlegmatic

Hunting tests at +1 Difficulty inside, but once you pick the target inside you take a -1 Difficulty just outside.

4

Secret Boxing/Fight Club

Various bankers, lawyers and other folks who wish they could hit their bosses, a real fighter as ringer, guy selling booze

Choleric

Hunting after fights takes a -1 to Difficulty, but a total failure starts a fight with an adrenaline-surged boxer wannabe.

5

Hospital

Doctors and nurses, but not enough of them; hypochondriacs persistent enough to get ignored; patients living and dying with every kind of disease

Roll on "Hospital Resonance"

One-time score of medical blood instead of Blood Bonus (three times the hunting test margin in blood bags). Scrounging pharmaceuticals is possible here; scrounging medical waste takes -2 to Difficulty

6

Clinic

Concerned doctor, friendly nurse, genial receptionist, busy lab technician, worried patients

Roll on "Clinic Resonance"

No bagged blood here, sadly, although there is a blood work lab with a samples fridge. Hunting here isn’t easy because there’s very little unwatched space: +2 to Difficulty.

7

Skate Park or Roller Rink

 Kids skating, rollergirls, a teacher and his class on a field trip. During derby matches: a heavy crowd of hipsters and extreme sports followers.

Sanguine

During derby matches, see Night Game, Core p. 326.

8

Army Surplus Store

A rotating cast of college-age clerks, preppers buying more duct tape and bulk protein bars, punks looking for boots, Boy Scouts excitedly discussing an upcoming hike*

Choleric

Your one-stop shop for all kinds of useful gear from chemical glow sticks to pre-sharpened stakes; make scrounging tests at Difficulty -2.*

9

Stadium

 On game night: 80,000 of them (see Night Game, Core p. 326). Other nights: maintenance and custodial staff echoing in the cavernous halls, coaches watching films.

Choleric

Post-hypnotically Dominated athletes, coaches, or team staff make excellent carrier pigeons for messages to other cities.

10

Drug Market, Open-Air

Customers of every variety. Suspicious lookouts watching new arrivals. Overly-curious tourists. Groups of dealers jealously guarding their spots. Undercover cops sizing the place up for a raid.

Sanguine

To hunt from this site, you have to be able to protect it – from the cops, and from rival crime bosses who want to “protect” it.

Eight (d10)

d10 Result Cast Resonance Mechanics

1

Factory, Abandoned

Rats, ragged stray dog, unwholesome vagrant, curious teenage wanderers

Animal

This place is seriously scary; add two dice to pools for Dread Gaze or any other attempt to terrify a target.

2

Mansion, Modernist

Resentful scion of a fortune; obsessed architects on tour; socialite giving a reception and their guests, counting the minutes until they can leave.

Phlegmatic

Hosting a reception or other function there adds one dot to Influence with the arts community in town for the next month.

3

Dojo

Students of various ages, hardcore instructors, wannabe kickboxer, devoted Olympic hopeful

Choleric

Hunting tests here are at +3 Difficulty, given the dojo’s focus on situational awareness and defensive thinking

4

Medical Center

Professionally friendly appointment secretary, nurses projecting calm, murmuring specialists, nervous patients holding it together

Phlegmatic

Accessing medical records from an internal terminal here takes a -1 to Difficulty. The online inventory system for bagged blood is state-of-the-art; Manipulation + Technology to use it to mark extra blood as “expended.” Difficulty 5 test (Difficulty 3 for a character with Medicine); gain twice the margin in free (but processed) blood bags each week.

5

 Opera House

Singers fat and otherwise, socialite audience likewise, genuine opera nerds in the nosebleed seats, stagehands, musicians

Depends on the opera: Wagner (Choleric), Mozart or Italian (Sanguine), Russian (Melancholic), modern (Phlegmatic)

Stealth-based hunting backstage or right after the show takes a -1 to Difficulty. Hunting during the performance is just rude, but a quick sip-and-lick takes -1 to Difficulty

6

Coffee Shop

Coffee-guzzling students, energetic counterculture intellectuals, people killing time before the movie, hardworking staf

Sanguine

Vampires drinking heavily caffeinated blood can add one more die to Wits with a Blood Surge than normal, at the cost of one point of Willpower.

7

Subway Station, Decommissioned

Nosferatu in a territorial mood, homeless sleepers, mole people, urban explorers discovering their GPS doesn’t work.

Animal

Bring a spare human victim down here for a Minor Boon with the Nosferatu

8

Loan Shark’s “Office”

 Loan shark, a couple of leg-breakers, a desperate looking client

Melancholy

As with many criminal sites, only by muscling into the racket above the loan shark can you hunt on this site.

9

Courthouse

Night clerks, judges, ambulance-chasing lawyers, defendants and bailiffs, janitors with a government pension and surprising political connections

Choleric

Court records reveal much, especially the true working of power in the city; add one die to relevant research pools (e.g., Investigation and Politics) and two dice to such pools touching on local Ventrue affairs.

10

Art Gallery

 Owner and buyer, curious tourists, extremely wealthy dabblers, too-cool artist, grumbling critic, art students prepping for their exams,

Roll on "Art Gallery Resonance"

Hunting tests involving Social skills here are at -1 to Difficulty, as the audience opens itself up to the strange and new and dangerous.

Nine (d10)

d10 Result Cast Resonance Mechanics

1

Sewer

None living

None

Those who know them can navigate around the downtown core from basement to basement unseen by anyone. Navigate with Wits + Survival; emerge unseen with Dexterity +Larceny or Stealth

2

 Observatory

Astronomy grad students, university SF club meeting, bored custodian

 Choleric (fiery spirits drawn to the stars)

Rituals involving astrology or the stars gain two extra dice when carried out here.

3

Roll on "Theater"

4

Pawnshop

Proprietor, desperate junkie with a broken camera, deal-hunting shopper out of their element, old man from the neighborhood, sad case hoping to buy back a wedding ring, twitchy small-time thief

Phlegmatic

See the Electronics Shop (p. XX) and the Junk Shop (p. XX); characters with the right Contacts can get handguns here.

5

Supermarket

Chill cashiers, nitpicking supervisor, not enough stock clerks, a mélange of customers who work unconventional hours, partiers looking for ice and mixers and chips and maybe a shrimp wheel?

Phlegmatic

The supermarket is just crowded enough that someone always pops around the aisle; +2 to hunting test Difficulties.

6

Meat Processing Plant / Slaughterhouse

 Immigrant line workers, floor foreman, lots of livestock, butchers and restaurateurs coming to get the good cuts before sunrise

Choleric or Animal

 If hunting for animal blood, take double the result. The slaughterhouse may be long empty, in which case treat it as the Abandoned Factory (p. XX).

7

Chemical Plant

Third-shift workers in a good year, truck drivers and forklift operators, very underpaid security guards, mobsters disposing of corpses

Choleric

Alchemical scrounging tests here take -1 to Difficulty. Drinking from longterm workers here can have very weird side effects indeed: heavy-metal poisoning (Up to 5 Superficial damage that slowly chelates out; only mend one point per night, and only after going to Hunger 5) is only the least of them.

8

University Campus

Adjuncts and actual professors who don’t mind teaching at night, undergrads who like to sleep in, grad students grinding out lab work.

Roll on "University Resonance"

Feeding here couldn’t be simpler; -2 to Difficulties

9

Jail

Corrupt or uncaring guards, gang bangers, drunks sleeping it off, people held for months without trial because they can’t make bail, prison preachers

Roll on "Jail Resonance"

Getting access to the jail population means either getting sent to jail, which is not ideal for Kindred, or bribing a guard, which is ideal for Kindred.

10

Movie Theater, Cinema, Arthouse

Film-buff projectionist, concession and ticket sales staff, old-fashioned movie-lovers, introverted homeless man, rowdy teenage potheads, cult movie fanatics, artsy film students, really intense fans of F.W. Murnau, F.W. Murnau

Depends on the film playing: Horror (Melancholy), Drama (Phlegmatic), Martial Arts or Western (Choleric), Comedy or Erotic (Sanguine)

Non-fatal and subtle hunting test Difficulties at -1 in the flickering dark

Places with conflict (1d9)

1d9 Result

1

Roll on "One"

2

Roll on "Two"

3

Roll on "Three"

4

Roll on "Four"

5

Roll on "Five"

6

Roll on "Six"

7

Roll on "Seven"

8

Roll on "Eight"

9

Roll on "Nine"

Community college campus resonance (d10)

d10 Result

1-6

Melancholy

7-9

Phlegmatic

10

Sanguine

Gun Shop Resonance (d10)

d10 Result

1-7

Phlegmatic

8-10

Choleric

Food Truck Resonance (d10)

d10 Result

1-6

Choleric

7-10

Sanguine

Five Star Hotel Resonance (d10)

d10 Result

1-6

Phlegmatic

7-10

Sanguine

Bookstore Resonance (d10)

d10 Result

1-7

Melancholy

8-10

Sanguine

Busy Subway Resonance (d10)

d10 Result

1-3

Phlegmatic

4-6

Melancholy

7-8

Choleric

9-10

Sanguine

Photo Studio Resonance (d10)

d10 Result

1-6

Phlegmatic

7-10

Sanguine

Gas Station Resonance (d10)

d10 Result

1-8

Phlegmatic

9-10

Choleric

University Resonance (d10)

d10 Result

1-6

Melancholy

7-10

Sanguine

Hospital Resonance (d10)

d10 Result

1-6

Melancholy

7-10

Phlegmatic

Art Gallery Resonance (d10)

d10 Result

1-7

Phlegmatic

8-10

Choleric

Tattoo Parlor Resonance (d10)

d10 Result

1-6

Phlegmatic

7-9

Choleric

10

Sanguine

Gambling Resonance (d10)

d10 Result

1-2

Phlegmatic

3-6

Melancholy

7-8

Choleric

9-10

Sanguine

Clinic Resonance (d10)

d10 Result

1

Choleric

2-9

Phlegmatic

10

Sanguine

Tech Company office resonance (d10)

d10 Result

1-6

Melancholy

7-10

Choleric

Forex Office resonance (d10)

d10 Result

1-3

Melancholy

4-7

Phlegmatic

8-10

Sanguine

Railway Station Resonance (d10)

d10 Result

1-3

Phlegmatic

4-6

Melancholy

7-8

Choleric

9-10

Sanguine

Jail Resonance (d10)

d10 Result

1-2

Phlegmatic

3-7

Melancholy

8-10

Choleric

Bar (d3)

d3 Type Cast Resonance Mechanics

1

After-Hours

After-hours drinkers, punks on a bender, junkie looking to score, curious “scene tourists,” predatory dealer

Melancholy

It’s deliberately dark and gross here; Most hunting tests take -1 to Difficulties. Everyone’s blood here has alcohol or something stronger in it (Core p. 310).

2

Dive

Hipsters seeking authenticity, husbands seeking solitude, bartender, salesmen on break after too many cold calls.

Phlegmatic

Folks notice if regulars go missing; someone looking into a death here gains two dice on Investigation.

3

Sports

Busy bartenders and waitresses, beefy guys rooting for even beefier guys, frat bros and sorority girls, cute sales reps offering free shots of some vile liquor

Choleric

Hunting tests take -1 to Difficulties if you can separate the game from the herd; separating someone from their group takes a +1 to Difficulty.

Nightclub (d3)

d3 type cast Resonance Mechanics

1

Edgy

Edgelord impresario, bouncers and bartenders and cocktail waitresses, scenesters looking for the next wave, drug dealers, lifestyle journos looking to kill the next wave, kids trying to look cool or get laid, creeps trying to lay people way too young for them, poaching Kindred

Sanguine

Most hunting tests take -1 to Difficulty here. If you’re not part of whichever scene this club represents, lose one die from Social test pools here.

2

Exclusive

Hedge fund managers, Instagram influencers, high-end escorts

Sanguine

Upper class Scene Queen Predator types add two dice to their hunting pools here; this whole environment is designed to feed on mortal predators just like them.

3

Seedy

Drug dealer sampling their stock, crummy drummer, increasingly worried scenesters

Melancholic

Hunting tests take -1 to Difficulty here.

Places of Worship (d5)

d5 Result Cast Resonance Mechanics

1

Cathedral

Priests and vergers, Midnight Mass parishioners and choir, a genuflecting janitor, a sketching tourist.

Sanguine

There’s no such thing as “holy ground.” It’s probably just nerves that explain why all vampires lose one die from their Physical pools while inside the cathedral. However, the cathedral registries and archives provide a two-dice bonus to Investigation involving the history of the city

2

Church, Decaying

Verger forgotten by nearly everyone, Cainite Heresy cultists looking for a meeting place, elderly widowers visiting the churchyard

Melancholy

With barely anyone around, Difficulties to find prey at all are at +2.

3

Church, Storefront

Enthusiastic immigrant or lower-class congregation, preacher obsessed by hellfire or social justice or both, church ladies keeping the neighborhood together

Sanguine

Someone here has True Faith. Suborning the preacher gives you a dot of Influence in the district as long as you keep them.

4

Mosque

Patient imams and eager religious students, immigrants joyful at keeping some connection to Allah in this cold land, radical weirdos, secret police infiltrating badly or ham-handedly “liaising.”

Sanguine

Non-Muslim vampires lose a die from all Social tests here. Muslim vampires suffer the “holy ground” effect as the Cathedral,  losing one die from their Physical pools while inside the  Mosque.

5

Synagogue

Rabbis, tweens at Hebrew School, Jewish Singles meeting.

Sanguine

 The Torah echoes from every wall here, generations of disputants still holding forth: a Kabbalistic astral soundscape that dulls vampires’ Mental pools by one die.

Theater (d2)

d2 Result Cast Resonance Mechanics

1

Prestige

Star director, movie star looking for cred, legitimate stage actors fuming with jealousy of the above, stagehands, tourists and bridge-and-tunnel types paying fortunes for seats

Phlegmatic

You can alter this basic format for any kind of big rube-friendly performance from a superstar magic show to a Christmas time singalong; hunting tests at -2 Difficulty in the crowd.

2

Storefront

Frazzled director, spacey performers, driven artist, theater geeks in plaid, scenesters in black

Sanguine

Plays and other pieces put on here have an unnerving way of predicting the future. Treat them as Omens (p. XX).

Bookstore (d2)

d2 Result Cast Resonance Mechanics

1

Bookstore

A steady stream of customers until 11:00, two guys flirting in the DVD section, embezzling petty cashier, reader camped out in a chair.

Roll on "Bookstore Resonance"

Add one die to Academics tests to research something on the shelves.

2

Bookstore, Occult

Stern earth-mother owner-cashier, pagan priest or occult author doing a reading, the small knot of devotees listening to them, dumped guy looking for a love charm, tourists enjoying the local color, tabletop roleplaying game designer doing research, bookstore cat

Phlegmatic

Add two dice to pools for Occult tests, alchemical scrounging tests, and Cult-style Osiris hunting tests here. Basically anything helped out by having every kind of candle, witchcraft ingredient, tarot deck, crystal, or glossy paperback on magick-with-a-k you can imagine.