d10 | Result |
---|---|
1 |
Veilslip The castor occasionally glimpses the world of the dead. Brief visions, apparitions, fleeting shadows. Unsettling but not debilitating. Con Save or roll disadvantage on your next roll whatever it may be. |
2 |
Stolen Name The casters true name fades from records and minds. Social consequences, but potentially protective. |
3 |
Eye of the dead |
4 |
Corpse Magnet |
5 |
Sleep Whispers The casters dreams are filled with tormented voices that cause fatigue and mental strain. Long-term exposure may lead to madness or exhaustion. Roll a D6: 1-3 You gain no benefits from resting and take disadvantage on your next d20 roll. 4-6 You recover normally but awaken uneasy. For every failed rest, you take a madness effect as determined by the referee. (Screams before sleep, thinks party members are plotting against them, always listening for whispers, etc) |
6 |
Blood price Spellcasting at a cost. For every necromancy spell check passed, one party member or nearby NPC loses 1hp. |
7 |
Ghouls Appetite |
8 |
Withering Touch Anything made up of naturally decaying materials rots when touched by the castor. |
9 |
Flesh Unknitting Wounds no longer mend through normal means. Only necrotic energy can restore the body. Castor heals 1d4 hp when a creature dies in near range. |
10 |
Undeath Echo Each necromantic casting may spontaneously summon a minor undead creature nearby. Can escalate over time. |