| d10 | Trigger | Bypass | Attack | Special |
|---|---|---|---|---|
1 |
Trigger: Resolve: {Plain|Rune-inscribed} Resolve: {Stone|Steel|Bronze} Resolve: {Pressure Plate|Magic Circle} |
No Bypass |
Resolve: {Roll 2d4*5' Pit|{2d4x5}' Spiked Pit (+1d6)} |
Camouflage: -1 to find. |
2 |
Trigger: Touch-Activated Resolve: {Doorknob|Door Handle|Chest|Locker|Switch|Lever|Button|Spellbook|Desk|Window|Gemstone} |
No Bypass |
Resolve: {{Sleeping|Noxious|Irritating|Stupefying|Slowing|Blinding} Gas|Smoke Bomb} Trap (Duration Roll 2+1d10 rounds) |
Quick: -2 to save. |
3 |
Trigger: Motion Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} |
Bypass Lock (Level 1) |
Resolve: {Blade|Spear|Heavy Club|Spiked Mace} Trap (1d6+2) |
Potent: +50% damage OR duration (whichever is more appropriate). |
4 |
Trigger: Heat Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} |
Bypass Lock (Level Roll 1d3) |
Poison Dart Trap (Roll 1d6 Resolve: {Strength|Dexterity|Constitution|Intelligence|Wisdom|Charisma} Damage) |
Large: +50% area of effect OR trigger. |
5 |
Trigger: Resolve: {{Lawful|Chaotic|Good|Evil}|{Animal|Vermin|Aberration|Elemental|Undead|Giant|Goblin|Humanoid|Orc|Elf|Dwarf|Human|Construct|Demon|Devil|Outsider|Angel|Ooze|Plant} Creature|Specific Person} Aura Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} |
Hidden Bypass |
Snare (1d6 + Immobilize) |
Long Range: +50% range. |
6 |
Trigger: Sound Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} |
Hidden Bypass |
Alarm |
Complex: +50% time to disarm. |
7 |
Trigger: Light Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} |
Hidden Lock Bypass (Level 1) |
Minor Explosive (Roll 5+1d4*5', 1d6) |
Enchanted: Overcomes resistances. |
8 |
Trigger: Magic Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} |
Hidden Lock Bypass (Level Roll 1d3) |
Resolve: {Magic Missile|Sleep|Web|Hold Person} Spell Trap |
Multi-Attack: Roll on "Trap-Lvl-1" (columns: 3) |
9 |
Automatic Timed Trigger for every Resolve: {Roll 1d6 rounds|Roll 1d10 minutes|Roll 1d4 turns} |
Password Bypass |
Resolve: {Arrow|Bolt|Stone} Launcher Trap (Roll 10+1d4*10', 1d6) |
Multi-Trigger |
10 |
Automatic Trigger (Continuous) |
Password Bypass |
Falling Rock Trap (1d12) |
Ingenious: +1 to Trap Level |