Trap-Lvl-1 (d10)

A random result will be collated from each column

d10 Trigger Bypass Attack Special

1

Trigger: Resolve: {Plain|Rune-inscribed} Resolve: {Stone|Steel|Bronze} Resolve: {Pressure Plate|Magic Circle}

No Bypass

Resolve: {Roll 2d4*5' Pit|{2d4x5}' Spiked Pit (+1d6)}

Camouflage: -1 to find.

2

Trigger: Touch-Activated Resolve: {Doorknob|Door Handle|Chest|Locker|Switch|Lever|Button|Spellbook|Desk|Window|Gemstone}

No Bypass

Resolve: {{Sleeping|Noxious|Irritating|Stupefying|Slowing|Blinding} Gas|Smoke Bomb} Trap (Duration Roll 2+1d10 rounds)

Quick: -2 to save.

3

Trigger: Motion Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line}

Bypass Lock (Level 1)

Resolve: {Blade|Spear|Heavy Club|Spiked Mace} Trap (1d6+2)

Potent: +50% damage OR duration (whichever is more appropriate).

4

Trigger: Heat Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line}

Bypass Lock (Level Roll 1d3)

Poison Dart Trap (Roll 1d6 Resolve: {Strength|Dexterity|Constitution|Intelligence|Wisdom|Charisma} Damage)

Large: +50% area of effect OR trigger.

5

Trigger: Resolve: {{Lawful|Chaotic|Good|Evil}|{Animal|Vermin|Aberration|Elemental|Undead|Giant|Goblin|Humanoid|Orc|Elf|Dwarf|Human|Construct|Demon|Devil|Outsider|Angel|Ooze|Plant} Creature|Specific Person} Aura Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line}

Hidden Bypass

Snare (1d6 + Immobilize)

Long Range: +50% range.

6

Trigger: Sound Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line}

Hidden Bypass

Alarm

Complex: +50% time to disarm.

7

Trigger: Light Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line}

Hidden Lock Bypass (Level 1)

Minor Explosive (Roll 5+1d4*5', 1d6)

Enchanted: Overcomes resistances.

8

Trigger: Magic Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line}

Hidden Lock Bypass (Level Roll 1d3)

Resolve: {Magic Missile|Sleep|Web|Hold Person} Spell Trap

Multi-Attack: Roll on "Trap-Lvl-1" (columns: 3)

9

Automatic Timed Trigger for every Resolve: {Roll 1d6 rounds|Roll 1d10 minutes|Roll 1d4 turns}

Password Bypass

Resolve: {Arrow|Bolt|Stone} Launcher Trap (Roll 10+1d4*10', 1d6)

Multi-Trigger
Alternate Roll on "Trap-Lvl-1" (columns: 1)

10

Automatic Trigger (Continuous)

Password Bypass

Falling Rock Trap (1d12)

Ingenious: +1 to Trap Level