| d10 | Trigger | Bypass | Attack | Special | 
|---|---|---|---|---|
| 1 | Trigger: Resolve: {Plain|Rune-inscribed} Resolve: {Stone|Steel|Bronze} Resolve: {Pressure Plate|Magic Circle} | No Bypass | Resolve: {Roll 2d4*5' Pit|{2d4x5}' Spiked Pit (+1d6)} | Camouflage: -1 to find. | 
| 2 | Trigger: Touch-Activated Resolve: {Doorknob|Door Handle|Chest|Locker|Switch|Lever|Button|Spellbook|Desk|Window|Gemstone} | No Bypass | Resolve: {{Sleeping|Noxious|Irritating|Stupefying|Slowing|Blinding} Gas|Smoke Bomb} Trap (Duration Roll 2+1d10 rounds) | Quick: -2 to save. | 
| 3 | Trigger: Motion Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} | Bypass Lock (Level 1) | Resolve: {Blade|Spear|Heavy Club|Spiked Mace} Trap (1d6+2) | Potent: +50% damage OR duration (whichever is more appropriate). | 
| 4 | Trigger: Heat Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} | Bypass Lock (Level Roll 1d3) | Poison Dart Trap (Roll 1d6 Resolve: {Strength|Dexterity|Constitution|Intelligence|Wisdom|Charisma} Damage) | Large: +50% area of effect OR trigger. | 
| 5 | Trigger: Resolve: {{Lawful|Chaotic|Good|Evil}|{Animal|Vermin|Aberration|Elemental|Undead|Giant|Goblin|Humanoid|Orc|Elf|Dwarf|Human|Construct|Demon|Devil|Outsider|Angel|Ooze|Plant} Creature|Specific Person} Aura Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} | Hidden Bypass | Snare (1d6 + Immobilize) | Long Range: +50% range. | 
| 6 | Trigger: Sound Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} | Hidden Bypass | Alarm | Complex: +50% time to disarm. | 
| 7 | Trigger: Light Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} | Hidden Lock Bypass (Level 1) | Minor Explosive (Roll 5+1d4*5', 1d6) | Enchanted: Overcomes resistances. | 
| 8 | Trigger: Magic Detector in Resolve: {Roll 1d10*5+5 ft, square zone|Roll 1d10*10 ft. long line} | Hidden Lock Bypass (Level Roll 1d3) | Resolve: {Magic Missile|Sleep|Web|Hold Person} Spell Trap | Multi-Attack: Roll on "Trap-Lvl-1" (columns: 3) | 
| 9 | Automatic Timed Trigger for every Resolve: {Roll 1d6 rounds|Roll 1d10 minutes|Roll 1d4 turns} | Password Bypass | Resolve: {Arrow|Bolt|Stone} Launcher Trap (Roll 10+1d4*10', 1d6) | Multi-Trigger | 
| 10 | Automatic Trigger (Continuous) | Password Bypass | Falling Rock Trap (1d12) | Ingenious: +1 to Trap Level | 
Trap-Lvl-1 (d10)
A random result will be collated from each column
 hartopia
        
        hartopia