MAIN ROAD (d22)

d22 Result

1

A group of Pilgrims (Final Light)

2

A group of Pilgrims (The Veil)

3

Hidden Cache – The adventurers stumble across an old stash of gear or supplies (Observation 5). (Roll on "Person Loot - Meteor Tales RPG"

4

A Traveling Merchant (Alchemist).

5

A Traveling Merchant (Adventuring Items, Premium Quality).

6

A Traveling Merchant (Blacksmith, Premium Quality).

7

A Traveling Merchant (Blacksmith, Common Quality).

8

A Traveling Merchant (Magical Items, Common Quality).

9

A Traveling Merchant (Adventuring Items, Common Quality).

10

A Traveling Healer (Common).

11

Abandoned Wagon – A broken-down wagon blocks the path. The group can search it for supplies or repair it to carry gear. Roll on "Mundane Items Loot - Meteor Tales RPG"

12

Hunting Party – The group encounters local hunters (or scavengers) tracking game. Depending on interactions, they may share knowledge of the area or demand supplies in exchange for passage.

13

A Traveling Healer (Premium).

14

A Traveling Healer (Supreme).

15

Wandering Minstrel – A bard or storyteller sits by the roadside, playing an instrument or telling tales. They offer to perform in exchange for food or coin.

16

Caravan Passing Through

17

Old Milestone – A moss-covered stone marker shows the distance to various towns, though one inscription has been mysteriously scratched out.

18

Unfinished Roadwork – Workers have left tools behind, and half the road is dug up. It’s passable but rough, and someone could trip over the debris.

19

Resting Patrol – A group of tired guards or soldiers camp beside the road, chatting, sharpening weapons, or playing dice. They seem friendly but wary of strangers.

20

Friendly Beggar – A ragged but cheerful person sits by the road, offering strange wisdom in exchange for food or coin.

21

Bounty Notice Roll on "Bounties"

22

Caravan Roll on "Caravans"