40k Crusade Tyranids Synapse Traits (d6)

Codex: Tyranids

Description (more info)

TYRANIDS SYNAPSE units.

d6 Result

1

Tyranids Synapse 1: UNFATHOMABLE TERROR

These leader-beasts emanate the unfathomable will of the Hive Mind, an alien consciousness so vast it drives prey creatures mad.

At the end of your Movement phase, select one enemy unit within 6" of and visible to this unit. That enemy unit must take a Leadership test, subtracting 1 from the roll. If failed, until the start of your next Movement phase, that enemy unit cannot be selected to Advance and its Move characteristic is reduced by 2".

2

Tyranids Synapse 2: PSYCHIC SHADOW

Such is this creature's psionic power that enemy sorceries unravel in its presence.

Each time a ranged Psychic Attack targets this unit, this unit has the Benefit of Cover and the Feel No Pain 5+ ability against that attack.

3

Tyranids Synapse 3: PSIONIC RESONANCE

So potent is the psionic presence of this leader-beast that it is able to act as a nodal amplifier to imperatives unleashed by other nearby synaptic organisms.

Once per battle, this unit can be targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

4

Tyranids Synapse 4: ALIEN RESILIENCE

The damaged flesh and chitin of this formidable warrior organism regrows at an astounding rate.

At the start of your Command phase, one model in this unit regains 1 lost wound.

5

Tyranids Synapse 5: ARMOURED BIOMORPH

This brood boasts thickened and extended chitinous carapaces.

Add 1 to the Toughness characteristic of models in this unit.

6

Tyranids Synapse 6: PSYCHIC ABERRATION

So potent is this bioform's synaptic presence that it acts as a focusing lens for the psychic might of the Hive Mind.

Once per battle, at the start of any phase, you can select one TYRANIDS unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.