TYRANIDS units, excluding SYNAPSE units.
| d6 | Result |
|---|---|
1 |
Tyranids Common 1: STRENGTH BORN OF HUNGER These warrior organisms are possessed of a ravenous hunger, their eagerness to tear and rend flesh lending their blows additional, frenzied strength. Add 1 to the Strength characteristic of melee weapons equipped by models in this unit. |
2 |
Tyranids Common 2: ENHANCED SENSES The sensory acuity of this brood has been heightened such that no prey can hide from them. Each time a model in this unit makes a melee attack, you can ignore any or all Hit roll and Weapon Skill modifiers for that attack.Each time a model in this unit makes a ranged attack, that attack has the [IGNORES COVER] ability. |
3 |
Tyranids Common 3: INSTINCTIVE AUTONOMY This brood possess heightened tactical instincts that allow them to hunt efficiently even without direct synaptic oversight. While this unit is within 18" of a friendly SYNAPSE model, this unit counts as being within 6" of that model for its SYNAPSE ability. |
4 |
Tyranids Common 4: RANGED RESISTANCE These warrior organisms are well protected by their pseudo-sentient carapaces and partial regenerative capabilities. It takes a great concentration of fire to do them any real harm. Each time a ranged attack is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. |
5 |
Tyranids Common 5: FLEET OF CLAW Moving with lithe rapidity, these warrior organisms close the distance to their prey and begin their killing frenzy. Each time you make an Advance or Charge roll for this unit, you can re-roll the result. |
6 |
Tyranids Common 6: ONSLAUGHT KILLERS The bioforms of this brood have been imbued with tensile strength and whipcord sinews that allow them to spring upon their prey, lending their pouncing onslaught additional impact to maximise carnage. Each time a model in this unit makes a melee attack, if this unit made a Charge move this turn, add 1 to the Hit roll. |