ARBITES units.
| d3 | Result |
|---|---|
1 |
Imperial Agents Arbites 1: RESPONSE OFFICERS These Arbitrators are swift and uncompromising in their response to heresy. Models in this unit have the Scouts 6" ability. |
2 |
Imperial Agents Arbites 2: JUDICIOUS EFFICIENCY This squad executes their unrest suppression drills with an icy calm that seems almost inhuman. This unit is eligible to shoot or declare a charge in a turn in which it Fell Back. |
3 |
Imperial Agents Arbites 3: REPRESS AND DETAIN It is second nature to these Arbitrators to stun, disarm or otherwise incapacitate combat opponents for later excruciation. While an enemy unit (excluding MONSTERS or VEHICLES) is within Engagement Range of one or more units with this Battle Trait, each time a model in that enemy unit makes a melee attack, subtract 1 from the Hit roll. |