| d24 | Event | Effect |
|---|---|---|
1 |
Steep Incline |
A sharp uphill climb exhausts characters and slows their pace (-2 Vigor). |
2 |
Dense Forest |
Traveling Roll (5) or move in circles |
3 |
A mysterious plant suddenly releases a corrosive Acid. |
Each adventurer must subject one of their items to a Durability Check. |
4 |
Flesh-Eating Plants: |
Adventurers suffer 1D20 Grit Damage that can be restored during Rest or after Treatment (Common Healing: 5). |
5 |
Trap |
Roll on "Traps - Meteor Tales" |
6 |
Weather Change |
Roll on "Weather" |
7 |
Encounter |
Roll on "Forest Encounters" |
8 |
Wild Pack |
A group of small animals (e.g., feral dogs or wolves) follows the group, wary but not hostile. Their behavior may change depending on how the adventurers react. |
9 |
Bog |
Triggers Mire Spike Rolls |
10 |
Illuvata |
hallucinogenic mushrooms affect the adventurers (Vigor). Hallucinations cause disorientation, intense fear, and lucid dreaming for 1D10 hours. |
11 |
Overrun Barn |
A barn is infested with aggressive creatures (rats, snakes, or wild animals). Clearing it provides useful supplies but risks injury. |
12 |
An abandoned Cabin |
|
13 |
Hidden Nest |
Observation (5): Each adventurer must make a D20 Roll (Difficulty: 10) or take 1D10 damage until Rest or Common Healing (5). |
14 |
Unstable Ground – The ground threatens to collapse beneath the group. |
Characters must pass a Mobility Roll to avoid falling. Falling characters take 1D10 damage until Rest or Common Healing (5). |
15 |
Poisonous Vines attack the adventurers: |
Perception: -1 Grit Level for 24 hours (Vigor). Treatment: Common Healing (5) |
16 |
Web of mystical threads (Vigor). |
Within 2 Rounds, Giant Spiders will arrive to devour them. |
17 |
Vaporous Plants assail the adventurers, leaving them with numbed limbs. |
-1 Grit Level penalty to their Mobility for 24 hours (Vigor), Common Healing (5). |
18 |
The adventurers find Fruit |
Herbalism: 5 +10 Grit for the rest of the day. |
19 |
Firefilies follow the heroes for 1 hour |
Illumination in the area |
20 |
Abandoned Camp – The group discovers an old campsite with scattered remains of supplies and gear. |
Roll on "Person Loot - Meteor Tales RPG" |
21 |
Fallen Prey |
The group stumbles upon the remains of a recently killed animal. A Necropsy Roll (Difficulty: 5) reveals if predators are nearby or if the meat is safe for consumption. |
22 |
Ambush |
Roll on "MONSTER AMBUSH" |
23 |
Small Lake |
A small lake (x2 Food Gathering/Herbalism Rolls) |
24 |
Shelter |
Roll on "SHELTERS" |