Gnoll Patrol (d6)

If the identity of a given Gnoll patrol is not predetermined, roll once on a d6.
All patrols are AC: 5, Move: 9”, Damage: by weapon type, HD: 2. Hit Points are indicated for each patrol.
If a special is indicated, roll on Table III to determine nature of additions to the standard patrol.

A random result will be collated from each column

d6 Result Weapons

1

Patrol (A) 4 Gnolls, HP: 8 (x2), 10,9.

Halberds

2

Patrol (B) 4 Gnolls , HP: 12,9, 8 (x2) + Roll on "Special Patrol Members"

Halberds

3

Patrol (C) 6 Gnolls, HP: 10 (x2),9,7, 4, 6.

Two-Handed Sword

4

Patrol (D) 6 Gnolls , HP: 8, 11, 10, 7,9 (x2) + Roll on "Special Patrol Members"

Halberds and Longbows

5

Patrol (E) 8 Gnolls, HP: 12 (x2), 8,11, 13,9 (x2), 10.

Longbows and Morning Stars

6

Patrol (F) 8 Gnolls  , HP: 15, 8 (x3), 11 (x2), 9, 10 + Roll on "Special Patrol Members"

Battle Axes.