Random Encounters - Level 1 (d10)

Area 1-27b Excluding Area 9-13

d10 Encounter

1

Roll on "Gnoll Patrol"

2

Roll on "Lizard men Patrol"

3

4 Giant Rats. AC:, 7, Move: 127, HD: %, Damage: bite for 1 - 3 + saving throw vs. poison to avoid contamination with disease. There is a 5% chance that any given rat will be a disease carrier, HP: 1, 3 (x2),4.

4

Roll on "Bands of Bold Tribesmen"

5

Gelatinous Cube. HP: 24, Immune to Lightning, Cold, Paralyzation, Fear, and Polymorph. Carries 34 GP, 10 SP, a Bronze Dagger, a 200 GP Topaz Gem Stone, a Steel ball-bearing (useless, but who knows?), and a marble from Room 89.

6

Tribesmen Funerary Party (only in rooms 5-27b).This group will only be in the designated area. If rolled when the adventuring party is not in the appropriate area, the procession will be located in Room 27B and will remain there for 3 - 18 turns after the encounter is determined. The funeral procession will consist of the same entourage as in the Tribesmen religious ceremony described in Room 23. However, there will be an additional 1- 12 0-level types. All will be garbed in black robes and the 0 level types will have their faces painted in bright, garish colors. The body is borne by 6 men (0 levels) of 4 Hit Points each. There also will only be four 1st level fighters in plate mail, AC: 3, Move: 6”, HD: 1, Damage: Spear for 1 - 6 and Broadsword for 1 - 8, HP: 4, 6, 3, 8; plus one 2nd level fighter in plate mail, AC: 3, Move: 6”, HD: 2, Damage: Spear for 1 - 6 and Sword for 1-8, HP: 13,

7

Roll 1d4 Stirges AC: 7, Move: 187, HD: 1, Damage: 1 -3 + 1 - 4 points automatic blood drain per round thereafter, HP: 8, 6, 4 (x2).

8

Tribesmen Religious Procession (only in Rooms 15 -27b. If this encounter is indicated religious ceremonies will be going on. See Room 23, Duration: 18 turns).

9

Roll on "Gnoll Patrol"

10

Roll on "Random Encounters - Level 2"