| d22 | Name | Type | Origin | Description |
|---|---|---|---|---|
1-2 |
Aggrieve |
[Attack] |
[Innate] |
1 Stress (Grit). Basic attack. |
3-4 |
Aggress |
[Attack] |
[Innate] |
2 Stress (Grit). |
5-8 |
Abjure |
[Defense] |
[Innate] |
2 Block |
9 |
Decaptchalogue-1x |
[Sylladex] |
[Innate] |
Decaptchalogue one item according to modus ability. |
10-11 |
Abscond |
[Skill] |
[Innate] |
Attempt to leave combat with a Dexterity, Logic, or Charisma (depending on situation) check vs enemy. |
12-14 |
Ambulate |
[Skill] |
[Innate] |
Move once to an area a reasonable distance from starting point. |
15 |
Analyze |
[Social] |
[Sethis Base Skill] |
Roll Logic, DC 5. For each success, add a Charged to your Charge pool. |
16 |
Telekinetics |
[Special] |
[Sethis Base Skill] |
Roll Willpower against target. For each Charged, add +1 to a selected die. |
17 |
Precarious Strike |
[Special] |
[Juliet's Dagger] |
Deal 1 GRIT STRESS. Roll a D6. On a 1, the glass breaks, POISONING you and the target. |
18-19 |
Stupid Splash Attack |
[Attack] |
[Juliet's Dagger] |
Throw the dagger. Free the poison. Hits TARGET and beings in one MOVE space. POISONS (save Vitality, DC 5). |
20 |
Sharpened Scratch |
[Attack] |
[Knife to Meet You] |
Deal 1 GRIT STRESS and 1 SANITY STRESS to target. Close range. |
21-22 |
Double Edged Dealings |
[Attack] |
[Knife to Meet You] |
Deal 2 BLEED GRIT STRESS to target. Take 1 BLEED GRIT STRESS. |