The DETAILS random table for Freebooters on the Frontier 2e by Jason Lutes.
It is said to be at the heart of the Worldmachine...
| d12 | ABBERANCE | ABILITY | ACTIVITY | ADJECTIVE | AGE | ALIGNMENT | ASPECT | COLOR | CONDITION | DAMAGE TYPE | DESIGN | ELEMENT | FACTION | MAGIC TYPE | ODDITY | ORIENTATION | TERRAIN | VISIBILITY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
multicephalous |
bless/curse |
laying trap/ambush |
slick/slimy |
unborn/nascent |
Roll on "ALIGNMENT" (render_style="horizontal") |
war/discord |
white/bright/pale |
being built/born |
blunt/bludgeoning |
blank/plain |
void |
commoner/peasant |
necromancy |
bright/garish/harsh |
down/earthward |
sea/ocean |
buried/hidden/invisible |
2 |
profuse sensory organs |
entrap/paralyze |
fighting/at war |
colorful |
being born/budding |
Roll on "ALIGNMENT" (render_style="horizontal") |
hate/envy |
red/pink/maroon |
intact/healthy |
blunt/bludgeoning |
floral/organic |
death/darkness |
criminal/corrupt |
evocation/destruction |
geometric/concentric |
down/earthward |
wasteland/desert |
buried/hidden/invisible |
3 |
anatomical ODDITY: Roll on "DETAILS" (cols="15", render_style="vertical_no_col_names") |
levitate/fly/teleport |
prowling/on patrol |
smooth/soft/dull |
newborn/blossoming |
Roll on "ALIGNMENT" (render_style="horizontal") |
power/strength |
orange/peach |
intact/healthy |
edged/slashing |
circular/curvilinear |
fire/metal/smoke |
revolutionary/subversive |
evocation/destruction |
web/network |
north |
lowland/plains |
obscured/overgrown |
4 |
anatomical ODDITY: Roll on "DETAILS" (cols="15", render_style="vertical_no_col_names") |
telepathy/mind control |
hunting/foraging |
corroded/rusty |
young/green |
Roll on "ALIGNMENT" (render_style="horizontal") |
trickery/dexterity |
yellow/mustard/ochre |
intact/healthy |
pointed/piercing |
geometric/triangular |
fire/metal/smoke |
military/merc/security |
conjuration/summoning |
crystalline/glassy |
northeast |
lowland/plains |
obscured/overgrown |
5 |
many limbs/digits |
mimic/camouflage |
eating/resting/camping |
rotten/decaying |
young/green |
Roll on "ALIGNMENT" (render_style="horizontal") |
time/constitution |
green/chartreuse/sage |
active/alert |
pointed/piercing |
asymmetrical |
earth/stone/vegetation |
religious/theological |
illusion/glamour |
fungal/slimy/moldy |
east |
lowland/plains |
obscured/overgrown |
6 |
acephalous/decentralized |
seduce/hypnotize |
arguing/infighting |
broken/brittle |
young/green |
Roll on "ALIGNMENT" (render_style="horizontal") |
lore/intelligence |
blue/aquamarine/indigo |
active/alert |
constricting/crushing |
square/rectilinear |
earth/stone/vegetation |
craft/guild |
enchantment/artifice |
gaseous/misty/illusory |
southeast |
wetland/swamp |
obscured/overgrown |
7 |
tentacles/feelers |
dissolve/disintegrate |
traveling/exploring |
stinking/smelly |
mature/ripe |
Roll on "ALIGNMENT" (render_style="horizontal") |
nature/wisdom |
violet/purple |
active/alert |
poison/toxic |
meandering/labyrinthine |
water/ice/mist |
trade/mercantile |
transformation |
volcanic/explosive |
south |
woodland/jungle |
obvious/in plain sight |
8 |
gibbering/babbling |
based on ASPECT: Roll on "DETAILS" (cols="7", render_style="vertical_no_col_names") |
trading/negotiating |
weak/thin/drained |
mature/ripe |
Roll on "ALIGNMENT" (render_style="horizontal") |
culture/charisma |
gray/slate |
weathered/tired/weak |
acid/dissolving |
oceanic/wavelike |
water/ice/mist |
labor/industrial |
warding/binding |
magnetic/repellant |
southwest |
woodland/jungle |
obvious/in plain sight |
9 |
exudes chaos/blight |
based on ELEMENT: Roll on "DETAILS" (cols="12", render_style="vertical_no_col_names") |
fleeing/running away |
strong/fat/full |
mature/ripe |
Roll on "ALIGNMENT" (render_style="horizontal") |
luck/fortune |
brown/beige/tan |
weathered/tired/weak |
choking/asphyxiating |
astrological/cosmic |
air/wind/storm |
nationalist/loyalist |
ELEMENTAL: Roll on "DETAILS" (cols="12", render_style="vertical_no_col_names") |
multilevel/tiered |
west |
highland/hills |
obvious/in plain sight |
10 |
shapechanging |
drain life/drain magic |
building/excavating |
pale/poor/shallow |
old/going soft |
Roll on "ALIGNMENT" (render_style="horizontal") |
love/admiration |
black/dark |
vacant/lost |
ELEMENT: Roll on "DETAILS" (cols="12", render_style="vertical_no_col_names") |
balanced/harmonious |
air/wind/storm |
outsider/foreign |
ELEMENTAL: Roll on "DETAILS" (cols="12", render_style="vertical_no_col_names") |
absurd/impossible |
northwest |
highland/hills |
visible at near distance |
11 |
Roll on "DETAILS" (cols="1", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="1", dice="1d10", render_style="vertical_no_col_names") |
based on MAGIC TYPE: Roll on "DETAILS" (cols="14", render_style="vertical_no_col_names") |
sleeping/unconscious |
dark/rich/deep |
dead/withered/ancient |
Roll on "ALIGNMENT" (render_style="horizontal") |
peace/balance |
metallic/prismatic |
damaged/hurt/dying |
Roll on "DETAILS" (cols="10", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="10", dice="1d10", render_style="vertical_no_col_names") |
erratic/chaotic/random |
life/light |
academic/arcane |
restoration/healing |
Roll on "DETAILS" (cols="15", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="15", dice="1d10", render_style="vertical_no_col_names") |
up/skyward |
mountains |
visible at near distance |
12 |
Roll on "DETAILS" (cols="1", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="1", dice="1d10", render_style="vertical_no_col_names") |
Roll on "DETAILS" (cols="2", dice="1d10+1", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="2", dice="1d10+1", render_style="vertical_no_col_names") |
nursing injury/dying |
colorful |
dust/pre-historic |
Roll on "ALIGNMENT" (render_style="horizontal") |
glory/divinity |
transparent/clear |
broken/missing/dead |
Roll on "DETAILS" (cols="10", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="10", dice="1d10", render_style="vertical_no_col_names") |
Roll on "DETAILS" (cols="10", dice="1d10+1", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="10", dice="1d10+1", render_style="vertical_no_col_names") |
stars/cosmos |
Re-roll (cols="13", dice="1d10+1", render_style="vertical_no_col_names") & Re-roll (cols="13", dice="1d10+1", render_style="vertical_no_col_names") |
divination/scrying |
Roll on "DETAILS" (cols="15", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="15", dice="1d10", render_style="vertical_no_col_names") |
up/skyward |
Roll on "DETAILS" (cols="17", dice="1d10+1", render_style="vertical_no_col_names") & ODDITY: Roll on "DETAILS" (cols="15", render_style="vertical_no_col_names") |
visible at far distance |
| d12 | GOOD | LAWFUL | NEUTRAL | CHAOTIC | EVIL |
|---|---|---|---|---|---|
1 |
evil |
evil |
evil |
evil |
evil |
2 |
chaotic |
evil |
chaotic |
evil |
evil |
3 |
chaotic |
chaotic |
chaotic |
chaotic |
evil |
4 |
neutral |
neutral |
neutral |
chaotic |
evil |
5 |
neutral |
neutral |
neutral |
chaotic |
evil |
6 |
lawful |
lawful |
neutral |
chaotic |
chaotic |
7 |
lawful |
lawful |
neutral |
chaotic |
chaotic |
8 |
good |
lawful |
neutral |
neutral |
neutral |
9 |
good |
lawful |
neutral |
neutral |
neutral |
10 |
good |
lawful |
lawful |
lawful |
lawful |
11 |
good |
good |
lawful |
good |
lawful |
12 |
good |
good |
good |
good |
good |