d48 | Result |
---|---|
1 |
Translucent humanoid - A colossal, translucent humanoid figure drifts alongside the ship, matching its speed and silently staring through the hull at the crew. |
2 |
Time reverse - A compartment aboard the ship seems to reverse in time, slowly restoring itself to how it appeared centuries ago, including long-dead crew members briefly reappearing. |
3 |
Lost ship - A derelict, centuries-old sister ship is spotted drifting alongside the vessel, but scans show it is somehow an identical duplicate of the current ship. |
4 |
The carnival - A floating carnival of garishly painted vessels approaches the ship, offering absurdly tempting trades and deals that feel too good to be true. |
5 |
Void Serpent - A giant serpent from the void coils around the ship, silently staring through observation decks before vanishing into the darkness of space. |
6 |
The Black Market - A hidden black market emerges in the depths of the ship, trading bizarre alien artifacts and forbidden technologies to anyone willing to pay. |
7 |
Mental Breakdown - A high-ranking officer suffers a mental breakdown, issuing erratic orders and refusing to step down. |
8 |
The Big Fight - A large-scale brawl breaks out among the crew. Nobody remembers why it started. |
9 |
Suspicious Survivor - A lone survivor docks aboard in a small ship, but their fragmented account of events arouses suspicion. |
10 |
The Iron Creature - A massive mechanical creature emerges from the ship’s lower decks, claiming to be the vessel’s "true Machine Spirit" and demanding the crew bow to it. |
11 |
The Surge - A massive power surge flickers lights across the ship, disrupting communication and work. |
12 |
The Saviour - Yet another crazy person has proclaimed themselves the saviour of mankind, gathering more and more hysterical followers and becoming a problem. |
13 |
Plasma Explosion - A conduit blast vents material, interior and crew into space. Another wave of pressure is building up quickly unless someone fixes it. |
14 |
Detached Hull - A section of the ship’s hull detaches without warning, taking with it surprised & sad crew members. |
15 |
Fungal Infestation - Aggressive fungus consumes ship compartments, creating a glowing jungle. Time to find a mycologist as soon as possible. |
16 |
Time Loop Trap - A portion of the crew relives the same day endlessly. |
17 |
Jellyfish Intrusion - Glowing entities float through corridors, avoiding capture. |
18 |
Frozen Liquids - All liquid aboard freezes solid without a temperature drop. |
19 |
Eerie Melody - Servitors hum an unsettling tune, defying their programming. |
20 |
Alien Nursery - Strange eggs, attached to the ceilings, are found hatching in the lower decks. |
21 |
Contagious Illness - A mild sickness spreads rapidly among the crew. |
22 |
Kidnapped Key Crew - Criminals abduct an essential member of the team. |
23 |
Departmental Discord - Inter-department disputes escalate tension aboard. |
24 |
Inventory Chaos - Faulty records force a full recount of supplies. |
25 |
Illegal Salvage - Landing craft engines are dismantled and sold illegally. |
26 |
Incompetent Crew - System failures arise from personnel mistakes. |
27 |
Missing Repairs - Misordered parts delay critical maintenance. |
28 |
Warp Engine Failure - Malfunctions threaten the ship’s warp capabilities. |
29 |
Airlock Issues - Malfunctioning airlocks create delays and hazards. |
30 |
Ominous Omens - Signs like backward cries and meteor tails spread unease. |
31 |
Aggressive Robots - Reprogrammed servitors attack the crew, indicating sabotage. |
32 |
Infestation Outbreak - Pests or parasites appear in isolated areas. |
33 |
Plasma Disruption - Generator issues create system-wide problems. |
34 |
Psyker Nightmares - Shared catastrophic dreams spread panic among psykers. |
35 |
Servitor Theft - Stolen servitors hint at black-market tampering. Many day-to-day tasks suddenly become very cumbersome. |
36 |
Treasury Robbery - A major theft leaves the ship’s finances strained. |
37 |
Mysterious Tattoos - Strange constellations appear on crew members' bodies. |
38 |
Nebula Dreams - Everyone vividly dreams of the same alien world. |
39 |
Gourmet Mystery - Dispensers create exquisite meals with no known source. |
40 |
Erratic Clock - The ship’s clock spins wildly, distorting time perception. |
41 |
Phantom Twin - A warp "twin" of the ship mirrors every action. |
42 |
Toxic Leak - Hallucinogenic gas fills a section of the ship. |
43 |
Phantom Crew Logs - Unknown individuals claim they’ve always been aboard. |
44 |
Water Contamination - Clean water mixes with toxins, risking crew health. |
45 |
Orks – Orks are on board, wreaking havoc. Nobody is sure how they got aboard or where they are at the moment, and they’re probably not sure either. |
46 |
Surprise Visit – A communication message informs the captain of a short-notice visit from a high-ranking Imperial official. |
47 |
Destroyed Runaways – A group of fugitives has escaped from Slaanesh's torture worlds. Mentally shattered, they are searching for a better ruler who can dominate them. |
48 |
Filled with Flesh – A drifting spaceship is filled with a fleshy mass that was once its crew. |