| d20 | Name | Type | Origin | Description |
|---|---|---|---|---|
1-2 |
Aggrieve |
Attack |
Innate |
1 Stress (Grit). Basic attack. |
3 |
Aggress |
Attack |
Innate |
2 Stress (Grit). |
4 |
Abjure |
Defense |
Innate |
2 Block |
5-7 |
Captchalogue- 1x |
Sylladex |
Innate |
What it says on the tin. Captchalogue one item. |
8-9 |
Decaptchalogue-1x |
Sylladex |
Innate |
Decaptchalogue one item according to modus ability. |
10 |
Abscond |
Skill |
Innate |
Attempt to leave combat with a Dexterity, Logic, or Charisma (depending on situation) check vs enemy. |
11 |
Ambulate |
Skill |
Innate |
Move once to an area a reasonable distance from starting point. |
12-13 |
Attune |
Social |
Prizia Base Skill |
Gain a touch of the supernatural to influence your strikes. All STRESS that you deal next turn is SANITY STRESS. |
14-16 |
Assemble |
Special |
Prizia Base Skill |
Get it together. Gain 3 BLOCK that you can distribute between yourself and allies. |
17 |
Jury Rigged |
Special |
Torchque |
DESTROY one item in your SYLLADEX to IMPROVE one card in your deck at random. |
18 |
Spanner Strike |
Attack |
Torchque |
Deal 2 GRIT STRESS to one target. |
19-20 |
Adjust |
Skill |
Torchque |
Move 2 STRESS from one of your CATEGORIES to another one of your CATEGORIES. |