d20 | Name | Skills and Abilities | Items |
---|---|---|---|
1 |
Frost Elf |
Small Size. Immune to Cold. Skills: Magic Lore, Decorating. Spells: Frost Touch, Frost Armor, Flurry. |
Items: Magic Wand (Spells are less effective without it). |
2 |
Mountie |
Skills: Riding, Tracking, Navigation, Shooting, Law. You belong to the Royal Order of Mounties and have taken an oath to uphold justice in your region. |
Items: Trusty Mount (Horse, Reindeer, or Moose), Rifle, Uniform, Binoculars. |
3 |
Polar Explorer |
Skills: Arctic Survival, Nature Science, Legend Lore, Languages, Navigation, Boating, First Aid, Climbing, Endurance. Choose a rumored location, creature, or object that you are searching for. |
Items: Camping Gear, Extra Supplies, Lumber Axe, Pickaxe, Snow Shoes, Lantern, Map of the Region. |
4 |
Toymaker Elf |
Small Size. Skills: Woodworking, Sewing, Mechanical Repairs, Child Empathy. |
Items: Tool Kit, Yo-Yo, Kite, RC Car, Suction Dart Gun, Extendo-Claw, Finger Trap, Inflatable Innertube, Football Helmet. |
5 |
Wassailer |
Skills: Merry-Making, Decorating, Cooking, Drinking, Games. Once per location, you can throw a party, and everyone near that location will drop by, at least briefly. |
Items: Festive Sweater, Thermos of Hot Rum/Cider/Cocoa (4 uses), Book of Carols. |
6 |
Delivery Sledder |
Skills: Animal Handling (Dogs), Navigation, Arctic Survival, Business. Your dogs are loyal and will defend you from attackers or pull you out of danger. You can always get a package to deliver to your next destination, and you get a tip after a successful delivery. |
Items: Dog Sled, Team of 12 Trained Dogs, Camping Gear, Lantern. |
7 |
Snowcraft Engineer |
Skills: Snowcraft (Build Forts, Ramps, Igloos, Traps, Sculptures, etc), Throw Snowballs. |
Items: Shovel, Bucket, Snow Shoes. |
8 |
Wood Elf |
Small Size. Skills: Arctic Survival, Animal Empathy, Woodworking, Hide in Trees, Herbal Medicine. |
Items: Lumber Axe, Bundle of Logs, Flint and Steel, Pet (Fox, Owl, or Stoat). |
9 |
Yeti |
Large Size, Strength, Claws, Resistant to Cold, Frightening Appearance. Skills: Throwing, Climbing, Rolling, Mountain/Cave Navigation, Crushing Hug. Can't use many items due to big clumsy hands. |
Items: None |
10 |
Selkie |
Skills: Mischief, Romance, Nature Empathy, Spears. You can transform into an amphibious creature (seal, otter, walrus, etc) while underwater. While transformed, you can swim quickly and gracefully, hold your breath for 30 minutes, and you're immune to frigid water. |
Items: Fishing Spear. |
11 |
Baker |
Skills: Cooking, Blunt Instruments. If you have access to a kitchen with an oven, you can use your cooking skill and specific ingredients to create special treats with one of the following effects when used: Cure any status ailment, create a tiny helper, or expand to fill a room with a gooey mess. Treats go stale after d6 days. |
Items: Bag of Ingredients (4 uses), Whisk, Wooden Spoon, Piping Bag. |
12 |
Biathlete |
Skills: Skiing, Shooting, Spotting, Endurance. You get a bonus when skiing long distances and when shooting at stationary targets. Choose a home country to represent: You are fluent in one of that country's official languages, and you have a good reputation with others from that country. |
Items: Skis, Sporting Rifle. |
13 |
Snowboarder |
Skills: Snowboarding, Boasting. You get a bonus when pulling off extreme stunts (if failure would result in injury). You have a sponsorship deal with a company of your choice. |
Items: Snow Board, Ski Goggles, Helmet, Energy Drink. |
14 |
Misfit Toy |
Small Size. Skills: Child Empathy, Any Weapon. Immune to poison, diseases, and most other physiological effects. You don't heal naturally, but can be repaired with spare parts. You are vulnerable to fire. If you hold still, you can appear to be a normal, inanimate toy. |
Items: Miniature Weapon. |
15 |
Precocious Child |
Small Size. Skills: Hiding, Mischief, Throw Snowballs, Games, Slingshot, Look Cute. Most adults will not harm you, and are reluctant to take you seriously. |
Items: Tattered Doll, Slingshot, Bag of Marbles. |
16 |
Guardian Angel |
Skills: Wise Words, Religion, Singing, Throw Halo. Spell: Healing Touch. Immune to poison, diseases, and natural hazards. You fall slowly and take no damage upon landing, and can carry one person with you to protect them from the fall as well. Choose another character (PC or NPC): You get a bonus when protecting, healing, or otherwise interacting with that character. |
Items: Glowing Halo. |
17 |
Reformed Scrooge |
Skills: Business, Merry-Making, Look Mean, Gift Shopping, Blunt Instruments. You have your own charitable organization, bank account, big fancy house, nice car, and friendly servants. You're spry for your age, but move at half speed without your cane, and you can't carry anything heavy. |
Items: Cane, Spending Money. |
18 |
Musician |
Skills: Musical Knowledge, Any Musical Instrument or Singing, Merry-Making. You can perform music to distract, calm, or embolden listeners. You can also attack enemies with music! |
Items: Musical Instrument or Stand Microphone. |
19 |
Plucky Rabbit |
Small Size. Resistant to Cold. Skills: Jumping, Sneaking, Dashing, Burrowing, Awareness, Searching, Look Cute. You can't speak (but you understand speech); You communicate through pantomime. |
Items: Pouch of Magic Berries (2 uses). |
20 |
Winter Soldier |
Stealth, Hand-to-Hand Combat, Shooting, Arctic Survival, Mechanical Repairs. You belong to a government organization and take orders from them. Once per mission, you can call in a supply drop or a lift out of there, which arrives in 3d6 minutes. |
Items: Winter Camouflage, Rifle, Sidearm, Breaching Explosive, Swiss Army Knife, Field Radio. |