| d20 | Result | Affix Effect |
|---|---|---|
1-4 |
Of the Zodiac |
All Attributes set to 17 if not already higher. |
5-9 |
Of the Wyrm |
When you take a critical hit from a hostile creature while wearing this item, you can regain one spell slot of a level that is equal to or less than half your level (rounded up), and the slot can't be 6th level or higher. |
10-11 |
Of Chain Lightning |
When you take a critical hit from a hostile creature within 150 feet of you while wearing this item, this magic item casts chain lightning on the creature (Save DC 17), and it chooses the additional targets. This effect cannot occur again until the start of your next turn. |
12-13 |
Of Destructive Wave |
When you take a critical hit from a hostile creature within 30 feet of you while wearing this item, this magic item casts destructive wave on the creature (Save DC 17), and it chooses the additional targets. This effect cannot occur again until the start of your next turn. |
14-15 |
Of Harming |
When you take a critical hit from a hostile creature within 30 feet of you while wearing this item, this magic item casts harm on the creature (Save DC 17). This effect cannot occur again until the start of your next turn |
16-17 |
Of Healing |
When you take a critical hit from a hostile creature within 30 feet of you while wearing this item, this magic item casts cure wounds at 5th level on you (Save DC 17). This effect cannot occur again until the start of your next turn. |
18-19 |
Of Phasing |
When you take a critical hit from a hostile creature while wearing this item, this magic item casts scatter on you (Save DC 17), and it chooses the teleport location. This effect cannot occur again until the start of your next turn. |
20 |
Of Disintegration |
When you take a critical hit from a hostile creature while wearing this item, this magic item casts disintegrate on the creature (Save DC 17). This effect cannot occur again until the start of your next turn. |