Whether they’re called adages, maxims, slogans or creeds, a motto by any other name will still sound as sweet. These simple statements are essentially promises made to oneself, family, clan, guild, order or institution. It is a phrase that can be proudly carved into a castle’s archway as a sign or wealth and power or muttered to oneself as a mantra against madness when all other hope is lost. A personal motto is a vow to oneself and a promise of intent (For good or ill) to others, while an institutional motto is a binding pact of like-minded peers. A character’s motto can be a goal in itself or a moral anchor that centers his life and guides his action. This table is a mixed collection of real life and fictional mottos that can aid a DM to quickly expand the history of the campaign or to aid a PC in a richer character creation. —Note: The phrasing for the mottos are copied from their original sources the way they were written (I, Me, We, Him, Man, etc), and a DM should change the tenses to best suit the situation.
d12 | Result |
---|---|
1 |
Roll on "Mottos, 1" |
2 |
Roll on "Mottos, 2" |
3 |
Roll on "Mottos, 3" |
4 |
Roll on "Mottos, 4" |
5 |
Roll on "Mottos, 5" |
6 |
Roll on "Mottos, 6" |
7 |
Roll on "Mottos, 7" |
8 |
Roll on "Mottos, 8" |
9 |
Roll on "Mottos, 9" |
10 |
Roll on "Mottos, 10" |
11 |
Roll on "Mottos, 11" |
12 |
Roll on "Mottos, 12" |