Rare Magic Weapon Prefixes (d100)

d100 Result Affix Effect

1-30

Lord's

+2 bonus attack and damage rolls

31-40

Adamantine

Weapon scores a critical hit on rolls of 19 or 20

41-50

Speedy

You can make one attack with this weapon as a bonus action on each of your turns.

51-60

Howling

The first time you hit a creature with this magic weapon on a turn, the creature must succeed on a DC 15 Wisdom saving throw or be frightened of you until the start of your next turn.

61-70

Angel's

While holding this magic weapon, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells.

71-73

Vitreous

Weapon deals an additional 2d6 Acid Damage

74-76

Freezing

Weapon deals an additional 2d6 Cold Damage

77-79

Burning

Weapon deals an additional 2d6 Fire Damage

80-82

Blasting

Weapon deals an additional 2d6 Force Damage

83-85

Zapping

Weapon deals an additional 2d6 Lightning Damage

86-88

Deathly

Weapon deals an additional 2d6 Necrotic Damage

89-91

Venomous

Weapon deals an additional 2d6 Poison Damage

92-94

Terrifying

Weapon deals an additional 2d6 Psychic Damage

95-97

Heavenly

Weapon deals an additional 2d6 Radiant Damage

98-100

Shattering

Weapon deals an additional 2d6 Thunder Damage