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| d20 | Result |
|---|---|
1-7 |
Nothing |
8-13 |
Gold |
14-17 |
Potion |
18-20 |
Item |
| d20 | Result |
|---|---|
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
| d100 | Result |
|---|---|
1-74 |
Potion of Healing |
75-89 |
Potion of Healing (Greater) |
90-99 |
Potion of Healing (Superior) |
100 |
Potion of Healing (Supreme) |
| d20 | Result |
|---|---|
1 |
|
2-17 |
Healing Potion |
18-20 |
Mana Potion |
| d100 | Result |
|---|---|
1-49 |
Lesser Mana Potion |
50-74 |
Mana Potion |
75-94 |
Mana Potion (Greater) |
95-99 |
Mana Potion (Superior) |
100 |
Mana Potion (Supreme) |
| d12 | Result |
|---|---|
1-4 |
Weapon |
5-7 |
Armor Roll on "Armor Rarity Table" |
8-9 |
Shield Roll on "Armor Rarity Table" |
10 |
Spell Casting Focus Roll on "Item Rarity Table" |
11 |
Ring/Amulet Roll on "Ring/Amulet" |
12 |
Scrolls/Books Roll on "Scrolls Chart" |
| d20 | Result |
|---|---|
1 |
Padded |
2-3 |
Leather |
4-5 |
Studded Leather |
6 |
Hide |
7-8 |
Chain Shirt |
9-10 |
Scale Mail |
11-12 |
Breatplate |
13-14 |
Half Plate |
15 |
Ring Mail |
16-17 |
Chain Mail |
18-19 |
Splint |
20 |
Plate |
| d100 | Result |
|---|---|
1 |
Club |
2-7 |
Dagger |
8 |
Greatclub |
9-11 |
handaxe |
12-14 |
Javelin |
15-17 |
Light Hammer |
18-19 |
Mace |
20-22 |
Quarterstaff |
23 |
Sickle |
24-26 |
Spear |
27-28 |
Dart |
29-30 |
Battle Axe |
31-33 |
Flail |
34-35 |
Glaive |
36-37 |
Greataxe |
38-40 |
Greatsword |
41-42 |
Halberd |
43-44 |
Lance |
45-54 |
Longsword |
55-56 |
Maul |
57 |
Morningstar |
58-59 |
Pike |
60-64 |
Rapier |
65-67 |
Scimitar |
68-77 |
Shortsword |
78-79 |
Trident |
80-81 |
War Pick |
82-84 |
Warhammer |
85-86 |
Whip |
87-91 |
4d8 bolts |
92-96 |
4d8 Arrows |
97-98 |
4d8 Blowgun Needles |
99-100 |
4d8 Sling Bullets |
| d100 | Result |
|---|---|
1-59 |
Non-Magical |
60-84 |
Uncommon Roll on "Uncommon Magic Weapon Rolls" |
85-94 |
Rare Roll on "Rare Magic Weapon Rolls" |
95-98 |
Very Rare Roll on "Very Rare Magic Weapon Rolls" |
99 |
Legendary Roll on "Legendary Magic Weapon Rolls" |
100 |
Unique Set Piece |
| d20 | Result |
|---|---|
1-7 |
Roll on the Uncommon Prefix Table Roll on "Uncommon Magic Item Prefixes" |
8-12 |
Roll on the Uncommon Suffix table |
13-17 |
Roll on the Common prefix and Uncommon Suffix Table Roll on "Common Magic Item Prefix" |
18-20 |
Roll on the Uncommon Prefix and Common Suffix table Roll on "Uncommon Magic Item Prefixes" |
| d20 | Result |
|---|---|
1-7 |
Roll on the Rare prefix table Roll on "Rare Magic Item Prefixes" |
8-12 |
Roll on the Rare Suffix table Roll on "Rare magic Item/Armor Suffixes" |
13-15 |
Roll on the uncommon prefix and suffix table Roll on "Uncommon Magic Item Prefixes" |
16-17 |
Roll on the common prefix and rare suffix table Roll on "Common Magic Item Prefix" Roll on "Rare magic Item/Armor Suffixes" |
18-20 |
Roll on the rare prefix and common suffix table Roll on "Rare Magic Item Prefixes" |
| d20 | Result |
|---|---|
1-7 |
Roll on the Very Rare Prefix Table Roll on "Very Rare Magic Item Prefixes" |
8-12 |
Roll on the Very Rare Suffix Table |
13 |
Roll on the uncommon prefix and the rare suffix table Roll on "Uncommon Magic Item Prefixes" Roll on "Rare magic Item/Armor Suffixes" |
14-15 |
Roll on the rare prefix table and uncommon suffix table Roll on "Rare Magic Item Prefixes" |
16 |
Roll on the common prefix and the very rare suffix table Roll on "Common Magic Item Prefix" |
17-18 |
Roll on the very rare prefix and the common suffix table Roll on "Very Rare Magic Item Prefixes" |
19 |
Roll on the uncommon prefix and suffix table twice each. Remove an affix randomly (1d4) Roll on "Uncommon Magic Item Prefixes" Roll on "Uncommon Magic Item Prefixes" |
20 |
Roll on the rare prefix and suffix table Roll on "Rare magic Item/Armor Suffixes" |
| d20 | Result |
|---|---|
1-7 |
Roll on the very rare prefix table and on the uncommon suffix table Roll on "Very Rare Magic Item Prefixes" |
8-12 |
Roll on the uncommon prefix and on the very rare suffix table Roll on "Uncommon Magic Item Prefixes" Roll on "Very Rare Magic Weapon Suffix" |
13-15 |
Roll on the uncommon prefix and suffix table twice each Roll on "Uncommon Magic Item Prefixes" Roll on "Uncommon Magic Item Prefixes" |
16-17 |
Roll on the very rare prefix table and on the rare suffix table Roll on "Very Rare Magic Item Prefixes" Roll on "Rare magic Item/Armor Suffixes" |
18 |
Roll on the rare prefix table and on the very rare suffix table Roll on "Rare Magic Item Prefixes" |
19 |
Roll on the rare prefix and suffix table twice each. Remove an affix randomly (1d4) Roll on "Rare Magic Item Prefixes" Roll on "Rare Magic Item Prefixes" Roll on "Rare magic Item/Armor Suffixes" Roll on "Rare magic Item/Armor Suffixes" |
20 |
Roll on the very rare prefix and suffix table Roll on "Very Rare Magic Item Prefixes" |
| d6 | Affix | Affix Effect |
|---|---|---|
1-2 |
Wolfram |
If the weapon hits an object, the hit is a critical hit. |
3-6 |
Damascite |
The size of this weapon's die or dice increases. |
| d100 | Affix | Affix Effect |
|---|---|---|
1-29 |
Of Silver |
+1 to attack rolls |
30-40 |
Of Cruelty |
On hit roll of 20 add 1d8 damage |
41-50 |
Of the Leech |
On hit roll of 20 gain 5 temporary hit points |
51-58 |
Of the Owlbear |
On hit roll of 20 target is knocked back 10 feet and knocked prone if size large or smaller |
59-61 |
Of the Far Realms Fighter (Aberration) |
Aberrations take 1d8 additional damage |
62-64 |
Of the Beast Fighter |
Beasts take 1d8 additional damage |
65-67 |
Of the Angel Fighter (Celestial) |
Celestials take 1d8 additional damage |
68-70 |
Of the Construct Fighter |
Constructs take 1d8 additional damage |
71-73 |
Of the Dragon Fighter |
Dragons take 1d8 additional damage |
74-76 |
Of the Elemental Fighter |
Elementals take 1d8 additional damage |
77-79 |
Of the Fey Fighter |
Fey take 1d8 additional damage |
80-82 |
Of the Fiend Fighter |
Fiends take 1d8 additional damage |
83-85 |
Of the Giant Fighter |
Giants take 1d8 additional damage |
86-88 |
Of the Man Fighter (Humanoid) |
Humanoids take 1d8 additional damage |
89-91 |
Of the Monster Fighter (Monstrosity) |
Monstrosities take 1d8 additional damage |
92-94 |
Of the Ooze Fighter |
Oozes take 1d8 additional damage |
95-97 |
Of the Plant Fighter |
Plants take 1d8 additional damage |
98-100 |
Of the Undead Fighter |
Undead take 1d8 additional damage |
| d100 | Affix | Affix Effect |
|---|---|---|
1-40 |
Knight's |
+1 to attack and damage rolls |
41-55 |
Mithral |
This Weapon has the 'light' attribute and heavy attribute is removed if weapon is normally heavy. |
56-70 |
Screaming |
The first time you hit a creature with this magic weapon on a turn, the creature must succeed on a DC 13 Wisdom saving throw or be frightened of you until the start of your next turn. |
71-73 |
Corrosive |
This weapon deals an additional 1d6 Acid damage |
74-76 |
Chilling |
This weapon deals an additional 1d6 Cold damage |
77-79 |
Flaming |
This weapon deals an additional 1d6 Fire damage |
80-82 |
Concussive |
This weapon deals an additional 1d6 Force damage |
83-85 |
Shocking |
This weapon deals an additional 1d6 Lightning damage |
86-88 |
Grim |
This weapon deals an additional 1d6 Necrotic damage |
89-91 |
Poisonous |
This weapon deals an additional 1d6 Poison damage |
92-94 |
Frightening |
This weapon deals an additional 1d6 Psychic damage |
95-97 |
Bright |
This weapon deals an additional 1d6 Radiant damage |
98-100 |
Loud |
This weapon deals an additional 1d6 Thunder damage |
| d100 | Result | Affix Effect |
|---|---|---|
1-30 |
Of Gold |
Gain a +2 bonus to attack rolls |
31-40 |
Of Viciousness |
On a hit roll of 20, deal an extra 2d8 damage of the weapons type |
41-50 |
Of the Bat |
On a hit roll of 20, gain 10 temporary HP |
51-58 |
Of Injuring |
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. |
59-61 |
Of the Far Realms Slayer |
Aberrations take an additional 3d6 damage of the weapons type |
62-64 |
Of the Beast Slayer |
Beasts take an additional 3d6 damage of the weapons type |
65-67 |
Of the Angel Slayer |
Celestials take an additional 3d6 damage of the weapons type |
68-70 |
Of the Construct Slayer |
Constructs take an additional 3d6 damage of the weapons type |
71-73 |
Of the Dragon Slayer |
Dragons take an additional 3d6 damage of the weapons type |
74-76 |
Of the Elemental Slayer |
Elementals take an additional 3d6 damage of the weapons type |
77-79 |
Of the Fey Slayer |
Fey take an additional 3d6 damage of the weapons type |
80-82 |
Of the Fiend Slayer |
Fiend take an additional 3d6 damage of the weapons type |
83-85 |
Of the Giant Slayer |
Giants take an additional 3d6 damage of the weapons type |
86-88 |
Of the Man Slayer |
Humanoids take an additional 3d6 damage of the weapons type |
89-91 |
Of the Monster Slayer |
Monstrosities take an additional 3d6 damage of the weapons type |
92-94 |
Of the Ooze Slayer |
Oozes take an additional 3d6 damage of the weapons type |
95-97 |
Of the Plant Slayer |
Plants take an additional 3d6 damage of the weapons type |
98-100 |
Of the Undead Slayer |
Undead take an additional 3d6 damage of the weapons type |
| d100 | Result | Affix Effect |
|---|---|---|
1-30 |
Lord's |
+2 bonus attack and damage rolls |
31-40 |
Adamantine |
Weapon scores a critical hit on rolls of 19 or 20 |
41-50 |
Speedy |
You can make one attack with this weapon as a bonus action on each of your turns. |
51-60 |
Howling |
The first time you hit a creature with this magic weapon on a turn, the creature must succeed on a DC 15 Wisdom saving throw or be frightened of you until the start of your next turn. |
61-70 |
Angel's |
While holding this magic weapon, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells. |
71-73 |
Vitreous |
Weapon deals an additional 2d6 Acid Damage |
74-76 |
Freezing |
Weapon deals an additional 2d6 Cold Damage |
77-79 |
Burning |
Weapon deals an additional 2d6 Fire Damage |
80-82 |
Blasting |
Weapon deals an additional 2d6 Force Damage |
83-85 |
Zapping |
Weapon deals an additional 2d6 Lightning Damage |
86-88 |
Deathly |
Weapon deals an additional 2d6 Necrotic Damage |
89-91 |
Venomous |
Weapon deals an additional 2d6 Poison Damage |
92-94 |
Terrifying |
Weapon deals an additional 2d6 Psychic Damage |
95-97 |
Heavenly |
Weapon deals an additional 2d6 Radiant Damage |
98-100 |
Shattering |
Weapon deals an additional 2d6 Thunder Damage |
| d10 | Result | Affix Effect |
|---|---|---|
1-4 |
Of Platinum |
+3 bonus to attack rolls made with this weapon |
5-6 |
Of Savagery |
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 4d8 damage of the weaponās type. |
7-8 |
Of the Vampire |
When you attack a creature with this magic weapon and roll a 20 on the attack roll, you gain 15 temporary hit points. |
9-10 |
Of Wounding |
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |
| d6 | Result | Affix Effect |
|---|---|---|
1-3 |
King's |
+3 bonus to attack and damage rolls |
4 |
Piercing |
Attacks made with this magic weapon treat the enemy's AC as if it was reduced by 3 |
5 |
Hasted |
You can make one attack with this weapon as part of your action on each of your turns. |
6 |
Archangels |
While holding this magic weapon, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your spells. |
| Result |
|---|
Vorpal |
| Affix effect |
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. |
| d10 | Result | Affix Effect |
|---|---|---|
1-3 |
Rugged |
Increase your walking speed by 10 feet |
4-5 |
Thorny |
Attack while within 5 feet of you takes takes 2 piercing damage. |
6-7 |
Healthy |
bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 2. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons. |
8-10 |
Shimmering |
While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 2 |
| d10 | Result | Affix effect |
|---|---|---|
1-2 |
Rugged |
Increase your walking speed by 10 feet |
3-5 |
Thorny |
Attack while within 5 feet of you takes takes 2 piercing damage. |
6-8 |
Healthy |
bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 2. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons. |
9-10 |
Shimmering |
While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 2 |
| d10 | Result | Affix Effect |
|---|---|---|
1 |
Of The Bull |
Strength is set to 17 unless it is already higher. |
2 |
Of The Cat |
Dexterity is set to 17 unless it is already higher. |
3 |
Of The Bear |
Constitution is set to 17 unless it is already higher. |
4 |
Of The Fox |
Intelligence is set to 17 unless it is already higher. |
5 |
Of The Owl |
Wisdom is set to 17 unless it is already higher. |
6 |
Of The Eagle |
Charisma is set to 17 unless it is already higher. |
7-8 |
Of The Night |
The magic item reduces all nonmagical light in a 20-foot radius to dim light. |
9-10 |
Of Light |
The magic item emits dim light in a 20-foot radius. |
| d10 | Result | Affix Effect |
|---|---|---|
1-2 |
Glorious |
+1 Bonus to AC |
3-4 |
Amber |
+1 Bonus to Saving Throws |
5-6 |
Vigorous |
Walking speed is increased by 20 feet |
7 |
Spiky |
While wearing the magic item, a creature that hits you with a melee Attack while within 5 feet of you takes takes 4 piercing damage. |
8-9 |
Protective |
While wearing the magic item, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 4. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons. |
10 |
Prismatic |
While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 4 |
| d10 | Result | Affix Effect |
|---|---|---|
1-2 |
Mithral |
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
3-4 |
Wolfram |
While you're wearing this armor, any critical hit against you becomes a normal hit. |
5 |
Vigorous |
While wearing the magic item, your walking speed is increased by 20 feet. |
6-7 |
Spiky |
While wearing the magic item, a creature that hits you with a melee Attack while within 5 feet of you takes takes 4 piercing damage. |
8-9 |
Protective |
While wearing the magic item, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 4. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons. |
10 |
Prismatic |
While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 4. |
| d20 | Result | Affix Effect |
|---|---|---|
1-2 |
Of The Elephant |
Strength is set to 19 unless it is already higher. |
3-4 |
Of the Panther |
Dexterity is set to 19 unless it is already higher. |
5-6 |
Of the Orca |
Constitution is set to 19 unless it is already higher. |
7-8 |
Of the Monkey |
Intelligence is set to 19 unless it is already higher. |
9-10 |
Of the Hawk |
Wisdom is set to 19 unless it is already higher. |
11-12 |
Of the Giant Eagle |
Charisma is set to 19 unless it is already higher. |
13 |
Of the Stars |
All Attributes are set to 13 unless it is already higher. |
14-15 |
Of the Snake |
ou can regain one spell slot of 3rd level or lower as an action while you're wearing this item. You can't use this property again until you finish a long rest. |
16-17 |
Of the Sentinel |
While the item is on your person, you have advantage on initiative rolls and Wisdom (Perception) checks. |
18-20 |
Of Radiance |
The magic item emits bright light in a 20-foot radius and dim light for an additional 20 feet. |
| d20 | Result | Affix Effect |
|---|---|---|
1-3 |
Saintly |
You have a +2 bonus to AC while wearing this item. |
4-5 |
Jade |
You have a +2 bonus to Saving Throws while wearing this item. |
6-7 |
Tireless |
While wearing the magic item, your walking speed is increased by 30 feet. |
8 |
Bladed |
While wearing the magic item, a creature that hits you with a melee Attack while within 5 feet of you takes takes 6 piercing damage. |
9 |
Absorptive |
While wearing the magic item, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 6. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons. |
10 |
Scintillating |
While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 6. |
11 |
Onyx |
While you're wearing this item, you have resistance to Poison Damage |
12 |
Pearl |
While you're wearing this item, you have resistance to Cold Damage |
13 |
Ruby |
While you're wearing this item, you have resistance to Fire Damage |
14 |
Garnet |
While you're wearing this item, you have resistance to Force Damage |
15 |
Sapphire |
While you're wearing this item, you have resistance to Lightning Damage |
16 |
Opal |
While you're wearing this item, you have resistance to Necrotic Damage |
17 |
Emerald |
While you're wearing this item, you have resistance to Acid Damage |
18 |
Amethyst |
While you're wearing this item, you have resistance to Psychic Damage |
19 |
Diamond |
While you're wearing this item, you have resistance to Radiant Damage |
20 |
Topaz |
While you're wearing this item, you have resistance to Thunder Damage |
| d20 | Result | Affix effect |
|---|---|---|
1-2 |
Glorious |
+1 Bonus to AC |
3 |
Amber |
+1 Bonus to Saving Throws |
4-5 |
Adamantine |
While you're wearing this armor, any critical hit against you becomes a normal hit, and all nonmagical bludgeoning, piercing, and slashing weapon damage against you is reduced by 3. |
6 |
Tireless |
While wearing the magic item, your walking speed is increased by 30 feet. |
7-8 |
Bladed |
While wearing the magic item, a creature that hits you with a melee Attack while within 5 feet of you takes takes 6X piercing damage. |
9 |
Absorbtive |
While wearing the magic item, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 6. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons. |
10 |
Scintillating |
While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 6. |
11 |
Onyx |
While you're wearing this item, you have resistance to Poison Damage |
12 |
Pearl |
While you're wearing this item, you have resistance to Cold Damage |
13 |
Ruby |
While you're wearing this item, you have resistance to Fire Damage |
14 |
Garnet |
While you're wearing this item, you have resistance to Force Damage |
15 |
Sapphire |
While you're wearing this item, you have resistance to Lightning Damage |
16 |
Opal |
While you're wearing this item, you have resistance to Necrotic Damage |
17 |
Emerald |
While you're wearing this item, you have resistance to Acid Damage |
18 |
Amethyst |
While you're wearing this item, you have resistance to Psychic Damage |
19 |
Diamond |
While you're wearing this item, you have resistance to Radiant Damage |
20 |
Topaz |
While you're wearing this item, you have resistance to Thunder Damage |
| d12 | Result | Affix Effect |
|---|---|---|
1 |
Of the Mammoth |
Strength is set to 21 unless it is already higher. |
2 |
Of the Tiger |
Dexterity is set to 21 unless it is already higher. |
3 |
Of the Whale |
Constitution is set to 21 unless it is already higher. |
4 |
Of the Raven |
Intelligence is set to 21 unless it is already higher. |
5 |
Of the Hippogriff |
Wisdom is set to 21 unless it is already higher. |
6 |
Of the Griffon |
Charisma is set to 21 unless it is already higher. |
7 |
Of the Heavens |
All Attributes areĀ set to 15 unless it is already higher. |
8-9 |
Of the Wyrmling |
You can regain one spell slot of 4th level or lower as an action while you're wearing this item. You can't use this property again until you finish a long rest. |
10 |
Of the Dragon |
You can regain one spell slot of 5th level or lower as an action while you're wearing this item. You can't use this property again until you finish a long rest. |
11-12 |
Of the Dark |
The magic item emits magical darkness in a 20-foot radius, and reduces all nonmagical light to dim light for an additional 20 feet. Nonmagical light can't illuminate the area, but a creature with darkvision can see through the darkness. |
| d6 | Result | Affix Effect |
|---|---|---|
1-4 |
Godly |
AC increased by +3 |
5-6 |
Obsidian |
Saving throws increased by +3 |
| d20 | Result | Affix Effect |
|---|---|---|
1-11 |
Saintly |
Add +2 to AC |
12-17 |
Jade |
Add +2 to Saving Throws |
18-19 |
Godly |
Add +3 to AC |
20 |
Obsidian |
Add +3 to saving throws |
| d20 | Result | Affix Effect |
|---|---|---|
1-4 |
Of the Zodiac |
All Attributes set to 17 if not already higher. |
5-9 |
Of the Wyrm |
When you take a critical hit from a hostile creature while wearing this item, you can regain one spell slot of a level that is equal to or less than half your level (rounded up), and the slot can't be 6th level or higher. |
10-11 |
Of Chain Lightning |
When you take a critical hit from a hostile creature within 150 feet of you while wearing this item, this magic item casts chain lightning on the creature (Save DC 17), and it chooses the additional targets. This effect cannot occur again until the start of your next turn. |
12-13 |
Of Destructive Wave |
When you take a critical hit from a hostile creature within 30 feet of you while wearing this item, this magic item casts destructive wave on the creature (Save DC 17), and it chooses the additional targets. This effect cannot occur again until the start of your next turn. |
14-15 |
Of Harming |
When you take a critical hit from a hostile creature within 30 feet of you while wearing this item, this magic item casts harm on the creature (Save DC 17). This effect cannot occur again until the start of your next turn |
16-17 |
Of Healing |
When you take a critical hit from a hostile creature within 30 feet of you while wearing this item, this magic item casts cure wounds at 5th level on you (Save DC 17). This effect cannot occur again until the start of your next turn. |
18-19 |
Of Phasing |
When you take a critical hit from a hostile creature while wearing this item, this magic item casts scatter on you (Save DC 17), and it chooses the teleport location. This effect cannot occur again until the start of your next turn. |
20 |
Of Disintegration |
When you take a critical hit from a hostile creature while wearing this item, this magic item casts disintegrate on the creature (Save DC 17). This effect cannot occur again until the start of your next turn. |
| d100 | Result |
|---|---|
1-30 |
Scroll of Town Portal |
31-60 |
Spell Scroll (level 1) |
61-69 |
Spell Scroll (Level 2) |
70-79 |
Spell Scroll (Level 3) |
80-84 |
Spell Book (Level 1) |
85-89 |
Spell Book (Level 2) |
90-94 |
Spell Book (Level 3) |
95-96 |
Spell Scroll (Level 4) |
97 |
Spell Scroll (Level 5) |
98 |
Spell Book (Level 4) |
99 |
Spell Book (Level 5) |
100 |
Tome Of Increase Attribute by 1 |
| d100 | Result |
|---|---|
1-59 |
Non Magical |
60-84 |
Uncommon Roll on "Uncommon Magic Item Rolls" |
85-94 |
Rare Roll on "Rare Magic Item Rolls" |
95-98 |
Very Rare Roll on "Very Rare Magic Item Rolls" |
99 |
Legendary Roll on "Legendary Magic Item Rolls" |
100 |
Unique Set Piece |
| d20 | Result |
|---|---|
1-7 |
Roll on the uncommon prefix table Roll on "Uncommon Magic Weapon Prefixes" |
8-12 |
Roll on the uncommon suffix table Roll on "Uncommon Magic Weapon Suffixes" |
13-17 |
Roll on the common prefix and on the uncommon suffix table |
18-20 |
Roll on the uncommon prefix table and on the common suffix table Roll on "Uncommon Magic Weapon Prefixes" Roll on "Common Magic Weapon Suffixes" |
| d20 | Result |
|---|---|
1-7 |
Roll on the rare prefix table Roll on "Rare Magic Weapon Prefixes" |
8-12 |
Roll on the rare suffix table Roll on "Rare Magic Weapon Suffixes" |
13-15 |
Roll on the uncommon prefix and suffix table Roll on "Uncommon Magic Weapon Prefixes" Roll on "Uncommon Magic Weapon Suffixes" |
16-17 |
Roll on the common prefix and on the rare suffix table Roll on "Common Magic Weapon Prefixes" Roll on "Rare Magic Weapon Suffixes" |
18-20 |
Roll on the rare prefix table and on the common suffix table Roll on "Rare Magic Weapon Prefixes" Roll on "Common Magic Weapon Suffixes" |
| d20 | Result |
|---|---|
1-7 |
Roll on the very rare prefix table |
8-12 |
Roll on the very rare suffix table Roll on "Very Rare Magic Weapon Suffix" |
13 |
Roll on the uncommon prefix and on the rare suffix table Roll on "Uncommon Magic Weapon Prefixes" Roll on "Rare Magic Weapon Suffixes" |
14-15 |
Roll on the rare prefix table and on the uncommon suffix table Roll on "Rare Magic Weapon Prefixes" Roll on "Uncommon Magic Weapon Suffixes" |
16 |
Roll on the common prefix and on the very rare suffix table Roll on "Common Magic Weapon Prefixes" Roll on "Very Rare Magic Weapon Suffix" |
17-18 |
Roll on the very rare prefix table and on the common suffix table Roll on "Very Rare Magic Weapon Prefixes" Roll on "Common Magic Weapon Suffixes" |
19 |
Roll on the uncommon prefix and suffix table twice each. Remove an affix randomly (1d4) Roll on "Uncommon Magic Weapon Prefixes" Roll on "Uncommon Magic Weapon Prefixes" Roll on "Uncommon Magic Weapon Suffixes" Roll on "Uncommon Magic Weapon Suffixes" |
20 |
Roll on the rare prefix and suffix table Roll on "Rare Magic Weapon Prefixes" Roll on "Rare Magic Weapon Suffixes" |
| d20 | Result |
|---|---|
1-7 |
Roll on the very rare prefix table and on the uncommon suffix table Roll on "Very Rare Magic Weapon Prefixes" Roll on "Uncommon Magic Weapon Suffixes" |
8-12 |
Roll on the uncommon prefix and on the very rare suffix table Roll on "Uncommon Magic Weapon Prefixes" Roll on "Very Rare Magic Weapon Suffix" |
13-15 |
Roll on the uncommon prefix and suffix table twice each Roll on "Uncommon Magic Weapon Prefixes" Roll on "Uncommon Magic Weapon Suffixes" Roll on "Uncommon Magic Weapon Prefixes" Roll on "Uncommon Magic Weapon Suffixes" |
16-17 |
Roll on the Very Rare prefix and Rare suffix table Roll on "Rare Magic Weapon Suffixes" |
18 |
Roll on the rare prefix table and on the very rare suffix table Roll on "Rare Magic Weapon Prefixes" Roll on "Very Rare Magic Weapon Suffix" |
19 |
Roll on the rare prefix and suffix table twice each. Remove an affix randomly (1d4) Roll on "Rare Magic Weapon Prefixes" Roll on "Rare Magic Weapon Prefixes" Roll on "Rare Magic Weapon Suffixes" Roll on "Rare Magic Weapon Suffixes" |
20 |
Roll on the very rare prefix and suffix table Roll on "Very Rare Magic Weapon Prefixes" Roll on "Very Rare Magic Weapon Suffix" |
| d20 | Result |
|---|---|
1-7 |
Roll on the uncommon prefix table Roll on "Uncommon Magic Armor Prefixes" |
8-12 |
Roll on the uncommon suffix table |
13-17 |
Roll on the common prefix and on the uncommon suffix table Roll on "Common Magic Armor Prefix" |
18-20 |
Roll on the uncommon prefix table and on the common suffix table Roll on "Uncommon Magic Armor Prefixes" Roll on "Common Magic Armor Prefix" |
| d20 | Result |
|---|---|
1-7 |
Roll on the rare prefix table Roll on "Rare magic Armor Prefixes" |
8-12 |
Roll on the rare suffix table Roll on "Rare magic Item/Armor Suffixes" |
13-15 |
Roll on the uncommon prefix and suffix table Roll on "Uncommon Magic Armor Prefixes" |
16-17 |
Roll on the common prefix and on the rare suffix table Roll on "Common Magic Armor Prefix" Roll on "Rare magic Item/Armor Suffixes" |
18-20 |
Roll on the rare prefix table and on the common suffix table Roll on "Rare magic Armor Prefixes" |
| d20 | Result |
|---|---|
1-7 |
Roll on the very rare prefix table Roll on "Very Rare Magic Armor Prefixes" |
8-12 |
Roll on the very rare suffix table |
13 |
Roll on the uncommon prefix and on the rare suffix table Roll on "Uncommon Magic Item Prefixes" Roll on "Rare magic Item/Armor Suffixes" |
14-15 |
Roll on the rare prefix table and on the uncommon suffix table Roll on "Rare magic Armor Prefixes" |
16 |
Roll on the common prefix and on the very rare suffix table Roll on "Common Magic Armor Prefix" |
17-18 |
Roll on the very rare prefix table and on the common suffix table Roll on "Very Rare Magic Armor Prefixes" |
19 |
Roll on the uncommon prefix and suffix table twice each. Remove an affix randomly (1d4) Roll on "Uncommon Magic Armor Prefixes" Roll on "Uncommon Magic Armor Prefixes" |
20 |
Roll on the rare prefix and suffix table Roll on "Rare magic Armor Prefixes" Roll on "Rare magic Item/Armor Suffixes" |
| d20 | Result |
|---|---|
1-7 |
Roll on the very rare prefix table and on the uncommon suffix table Roll on "Very Rare Magic Armor Prefixes" |
8-12 |
Roll on the uncommon prefix and on the very rare suffix table Roll on "Uncommon Magic Armor Prefixes" |
13-15 |
Roll on the uncommon prefix and suffix table twice each Roll on "Uncommon Magic Armor Prefixes" Roll on "Uncommon Magic Armor Prefixes" |
16-17 |
Roll on the very rare prefix table and on the rare suffix table Roll on "Very Rare Magic Armor Prefixes" Roll on "Rare magic Item/Armor Suffixes" |
18 |
Roll on the rare prefix table and on the very rare suffix table Roll on "Rare magic Armor Prefixes" |
19 |
Roll on the rare prefix and suffix table twice each. Remove an affix randomly (1d4) Roll on "Rare magic Armor Prefixes" Roll on "Rare magic Armor Prefixes" Roll on "Rare magic Item/Armor Suffixes" Roll on "Rare magic Item/Armor Suffixes" |
20 |
Roll on the very rare prefix and suffix table Roll on "Very Rare Magic Armor Prefixes" |
| d100 | Result |
|---|---|
1-59 |
Non Magical |
60-84 |
Uncommon Roll on "Uncommon Magic Armor Rolls" |
85-94 |
Rare Roll on "Rare Magic Armor Rolls" |
95-98 |
Very Rare Roll on "Very Rare Magic Armor Rolls" |
99 |
Legendary Roll on "Legendary Magic Armor Rolls" |
100 |
Unique Set Piece |
| d6 | Result |
|---|---|
1-4 |
Ring |
5-6 |
Amulet |