| d311 | Result | Result | Result | Result | Result | Result | Result |
|---|---|---|---|---|---|---|---|
1 |
Bloodwell Vial |
uncommon (+1) rare (+2... |
Wondrous item |
Attunement |
Bonus to attack rolls and saving throws of your spells. Regain 5 sorcery point when using Hit Dice (1/day). |
400 |
750 |
2 |
Sword of Vengeance |
uncommon |
Weapon |
Attunement |
Weapon +1. Cursed item. |
333 |
625 |
3 |
Sending Stones |
uncommon |
Wondrous item |
Cast sending with the bearer of the other stone. |
333 |
625 |
|
4 |
Quiver of Ehlonna |
uncommon |
Wondrous item |
267 |
500 |
||
5 |
Fleetfingers |
Uncommon |
Gloves |
When you Dash or take a similar action, you can Jump without using a bonus action. |
167 |
313 |
|
6 |
Staff of Flowers |
common |
Staff |
10 charges to cause a flower to sprout. |
7 |
13 |
|
7 |
Strange Conduit Ring |
Uncommon |
Ring |
Deal an additional psychic damage(1d4) with weapon attacks while you are Concentrating on a spell. |
200 |
375 |
|
8 |
Ersatz Eye |
common |
Wondrous item |
Attunement |
This artificial eye replaces a real one that was lost or removed. |
200 |
375 |
9 |
Clockwork Amulet |
common |
Wondrous item |
This amulet allows to get 10 instead of rolling the d20 for an attack roll (1/day). |
133 |
250 |
|
10 |
Staff of Crones |
Uncommon |
Quarterstaff |
1h bludgeoning (1d6) 2h bludgeoning (1d8) |
Cast Ray of Sickness once per Short Rest. |
233 |
438 |
11 |
Loviatar's Scourge |
Uncommon |
Mace |
1h bludgeoning (1d6) + necrotic damage(1d6) |
Deals an additional necrotic damage(1d6) to nearby targets, including the wielder. Resistance to Necrotic damage. |
267 |
500 |
12 |
Periapt of Health |
uncommon |
Wondrous item |
267 |
500 |
||
13 |
Svartlebee's Woundseeker |
Uncommon |
Greatsword |
2h slashing (2d6 + 1) |
Gains a (1d4) bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage. |
233 |
438 |
14 |
Walloping Ammunition |
common |
Weapon |
This ammunition requires a Strength saving throw or be knocked prone. |
7 |
13 |
|
15 |
Wand of Smiles |
common |
Wand |
3 charges to force a humanoid to smile for 1 min. |
13 |
25 |
|
16 |
Boots of Striding and Springing |
uncommon |
Wondrous item |
Attunement |
333 |
625 |
|
17 |
Rain Dancer |
Uncommon |
Quarterstaff |
1h bludgeoning (1d6) 2h bludgeoning (1d8) |
Cast Create Water once per Short Rest. |
133 |
250 |
18 |
Gloves of Power |
Uncommon |
Gloves |
When you deal damage with a melee attack and bear the Absolute's Brand, the target receives a (1d4) penalty penalty to their Attack Rolls and Saving Throws. Sleight of Hand +1 |
167 |
313 |
|
19 |
Wood Woad Shield |
Uncommon |
Shield |
|
Use a Bonus Action to attack and possibly Ensnare your target once per Short Rest. |
267 |
500 |
20 |
Hunting Shortbow |
Uncommon |
Shortbow |
2h piercing (1d6 + 1) |
Advantage against Monstrosity type enemies. Cast Hunter's Mark once per Long Rest. |
200 |
375 |
21 |
Broodmother's Revenge |
Uncommon |
Amulet |
When you are healed, your weapon deals an additional poison damage(1d4) for 3 turns. |
200 |
375 |
|
22 |
Silver Pendant |
Uncommon |
Amulet |
Cast Guidance |
167 |
313 |
|
23 |
Dragonhide Belt |
uncommon (+1) rare (+2... |
Wondrous item |
Attunement |
Bonus to saving throws of ki features ; regain ki points depending on Martial Arts die (1/day). |
400 |
750 |
24 |
Trident of Fish Command |
uncommon |
Weapon |
Attunement |
267 |
500 |
|
25 |
Ceremonial Warhammer |
Uncommon |
Warhammer |
1h bludgeoning (1d8 + 1) |
100 |
188 |
|
26 |
Gloves of Thievery |
uncommon |
Wondrous item |
These gloves grant a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks to pick locks. |
200 |
375 |
|
27 |
Pipe of Smoke Monsters |
common |
Wondrous item |
This pipe exhales a puff of smoke that takes the form of a creature for a few seconds. |
17 |
31 |
|
28 |
Very Heavy Greataxe |
Uncommon |
Greataxe |
2h slashing (1d12) |
Gain Gargantuan Cleave weapon action. |
233 |
438 |
29 |
Ring of Water Walking |
uncommon |
Ring |
Allow to stand on and move across any liquid surface. |
200 |
375 |
|
30 |
Dust of Sneezing and Choking |
uncommon |
Wondrous item |
333 |
625 |
||
31 |
Prehistoric Figurines of Wondrous Power |
rarity by figurine |
Wondrous item |
267 |
500 |
||
32 |
Decanter of Endless Water |
uncommon |
Wondrous item |
333 |
625 |
||
33 |
Tarnished Charm |
Uncommon |
Amulet |
The DC of Death Saving Throws for the wearer is lowered from 10 to 5. |
200 |
375 |
|
34 |
Wand of Magic Missiles |
uncommon |
Wand |
7 charges to cast the?magic missile?spell. |
333 |
625 |
|
35 |
Worgfang |
Uncommon |
Dagger |
1h piercing (1d4) |
Goblins have Disadvantage on Attack Rolls against you. |
200 |
375 |
36 |
Helmet of Autonomy |
Uncommon |
Light Helmet |
Proficiency in Wisdom Saving Throws. |
200 |
375 |
|
37 |
Herbalist's Gloves |
Uncommon |
Gloves |
If you heal a Poisoned creature, it is no longer Poisoned. |
167 |
313 |
|
38 |
Periapt of Wound Closure |
uncommon |
Wondrous item |
Attunement |
333 |
625 |
|
39 |
Vision of the Absolute |
Uncommon |
Spear |
1h piercing (1d6) |
On a hit, the target must succeed a Dexterity Saving Throw or become Blinded. |
233 |
438 |
40 |
Crossbow of Arcane Force |
Uncommon |
Heavy Crossbow |
2h piercing (1d10 + 1) |
Gain Arcane Ammunition weapon action. |
267 |
500 |
41 |
Exterminator's Axe |
Uncommon |
Greataxe |
2h slashing (1d12) |
Deals an additional fire damage(1d6) to Plants, Insects, and Small creatures. |
200 |
375 |
42 |
Ring of Flinging |
Uncommon |
Ring |
Gain (1d4) bonus to throw damage. |
167 |
313 |
|
43 |
Dragon's Grasp |
Uncommon |
Handaxe |
1h slashing (1d6) |
Deals an additional slashing (1d4) to Burning targets. |
200 |
375 |
44 |
Saddle of the Cavalier |
uncommon |
Wondrous item |
This saddle prevents you from falling off your horse against your will. |
267 |
500 |
|
45 |
Armor of the Fallen |
uncommon |
Armor |
Attunement |
Cast?speak with dead?or?animate dead?(1/day). |
467 |
875 |
46 |
Assassin's Touch |
Uncommon |
Dagger |
1h piercing (1d4 + 1) |
Deals an additional necrotic damage(1d4) to creatures that are Knocked Out or Sleeping. |
200 |
375 |
47 |
Weapon + 1 |
uncommon (+1) |
Weapon |
Weapon +1, +2, or +3 (bonus to attack and damage rolls determined by the weapon's rarity). |
667 |
1250 |
|
48 |
Mage's Friend |
Uncommon |
Ring |
Arcana +1 |
133 |
250 |
|
49 |
Bow of Awareness |
Uncommon |
Shortbow |
2h piercing (1d6 + 1) |
Gain a +1 bonus to Initiative Rolls. |
200 |
375 |
50 |
Melf's First Staff |
Uncommon |
Quarterstaff |
1h bludgeoning (1d6 + 1) |
Gain a +1 bonus to Spell Save DC and spell Attack Rolls. |
333 |
625 |
51 |
Bracing Band |
Uncommon |
Ring |
Gain + 1 AC until your next turn after shoving an enemy. |
167 |
313 |
|
52 |
Gloves of Baneful Striking |
Uncommon |
Gloves |
When you deal damage with a weapon attack, the target receives a (1d4) penalty to its Saving Throw against your next spell. |
200 |
375 |
|
53 |
Circlet of Blasting |
uncommon |
Wondrous item |
267 |
500 |
||
54 |
Ring of Elemental Infusion |
Uncommon |
Ring |
When you deal Acid, Cold, Fire, Lightning or Thunder damage with Spells or Cantrips, you deal an additional (1d4) damage of that element on your next successful weapon attack, lasting until the end of your next turn. |
200 |
375 |
|
55 |
Heward's Handy Spice Pouch |
common |
Wondrous item |
10 charges to obtain food seasoning (salt, pepper, etc). |
17 |
31 |
|
56 |
Pearl of Power Amulet |
Uncommon |
Amulet |
You can replenish expended Spell Slots of your choice once per Long Rest. |
333 |
625 |
|
57 |
Sentinel Shield |
uncommon |
Armor |
This shield confers advantage on initiative rolls and Wisdom (Perception) checks. |
267 |
500 |
|
58 |
Moondrop Pendant |
Uncommon |
Amulet |
You don't provoke Attacks of Opportunity while you're at 50% Hit Points or less. |
233 |
438 |
|
59 |
Hellrider's Pride |
Uncommon |
Medium Gloves |
When you heal a creature, grant them Blade Ward for 2 turns. |
267 |
500 |
|
60 |
Amulet of the Devout |
uncommon (+1) |
Wondrous item |
Attunement |
Bonus to attack rolls and saving throws of your spells. Use Channel Divinity without expending uses (1/day). |
333 |
625 |
61 |
Moon-touched Sword |
common |
Weapon |
This sword creates bright light in a 15-ft radius and dim light for an additional 15 ft. |
33 |
63 |
|
62 |
Cap of Water Breathing |
uncommon |
Wondrous item |
This cap allows you to breathe normally underwater. |
133 |
250 |
|
63 |
Boots of Aid and Comfort |
Uncommon |
Boots |
When you heal a creature, they gain an additional health (3) Temporary Hit Points. |
200 |
375 |
|
64 |
Smuggler's Ring |
Uncommon |
Ring |
Stealth +2 |
167 |
313 |
|
65 |
Perfume of Bewitching |
common |
Wondrous item |
This vial grants advantage on all Charisma checks directed at humanoids of CR 1 for 1 hour. |
20 |
38 |
|
66 |
Javelin of Lightning |
uncommon |
Weapon |
267 |
500 |
||
67 |
Armor of Fungal Spores |
uncommon |
Armor |
Emit poisonous spores in a 10-ft-radius sphere ; Constitution saving throw or poisoned until next turn (1/day). |
300 |
563 |
|
68 |
Boots of False Tracks |
common |
Wondrous item |
These boots leave traces of another type of humanoid of the same size. |
7 |
13 |
|
69 |
Gauntlets of Ogre Power |
uncommon |
Wondrous item |
Attunement |
333 |
625 |
|
70 |
Veteran's Cane |
common |
Wondrous item |
This cane transforms into a regular longsword once. |
3 |
6 |
|
71 |
Assassin's Shortsword |
Uncommon |
Shortsword |
1h piercing (1d6 + 1) |
Advantage on Stealth Checks. |
233 |
438 |
72 |
Argument Solver |
Uncommon |
Greatclub |
1h bludgeoning (1d8 + 1) |
Gain Poison Mist weapon action. |
133 |
250 |
73 |
Browbeaten Circlet |
Uncommon |
Helmet |
Gain a +1 bonus to Spell Save DC while Threatened. |
167 |
313 |
|
74 |
Callous Glow Ring |
Uncommon |
Ring |
Deal an additional radiant damage(2) against creatures that are illuminated. |
167 |
313 |
|
75 |
Cloak of Cunning Brume |
Uncommon |
Cloak |
When you Disengage, create a foggy cloud with 2m/ 7ft radius that last for 1 turn. |
167 |
313 |
|
76 |
Cloak of Elemental Absorption |
Uncommon |
Cloak |
When you are hit with an elemental attack, take half damage and deal an additional (1d6) of that element type on your next attack. |
233 |
438 |
|
77 |
Cloak of Protection |
Uncommon |
Cloak |
|
Saving Throw +1 |
267 |
500 |
78 |
Coruscation Ring |
Uncommon |
Ring |
When you deal spell damage to a creature while illuminated by a light source, inflict Radiating Orb for 1 turn. |
167 |
313 |
|
79 |
Covert Cowl |
Uncommon |
Light Helmet |
While Obscured by shadow, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. |
200 |
375 |
|
80 |
Eversight Ring |
Uncommon |
Ring |
Immune to Blind. |
200 |
375 |
|
81 |
Family Ring |
Uncommon |
Ring |
Death Saving Throws +2 |
167 |
313 |
|
82 |
Firzu's Ring of Trading |
Uncommon |
Ring |
Deception +1 |
133 |
250 |
|
83 |
Fleshmelter Cloak |
Uncommon |
Cloak |
When you are hit with a melee attack, the attacker receives acid damage(1d4). |
200 |
375 |
|
84 |
Frost Prince |
Uncommon |
Amulet |
Cast Ice Knife once per Long Rest. |
200 |
375 |
|
85 |
Gloomstrand Shield |
Uncommon |
Shield |
|
Stealth +1 |
233 |
438 |
86 |
Hammergrim Mist Amulet |
Uncommon |
Amulet |
Cast Fog Cloud |
133 |
250 |
|
87 |
Ironvine Shield |
Uncommon |
Shield |
|
When you are hit with a melee attack while holding a weapon empowered with Shillelagh, the attacker receives piercing (1). |
267 |
500 |
88 |
Ironwood Club |
Uncommon |
Club |
1h bludgeoning (1d4 + 1) |
133 |
250 |
|
89 |
Lightning Jabber |
Uncommon |
Spear |
1h piercing (1d6 + 1) + lightning (1d4) |
On a hit, possibly Shock your target. |
233 |
438 |
90 |
Luminous Gloves |
Uncommon |
Gloves |
When you deal Radiant damage, inflict Radiating Orb for 1 turn. |
200 |
375 |
|
91 |
Marksmanship Hat |
Uncommon |
Helmet |
Gain a +1 bonus to ranged Attack Rolls (including spells). |
200 |
375 |
|
92 |
Myrkulite Scourge |
Uncommon |
Flail |
1h bludgeoning (1d8 + 1) + necrotic damage(1d6) |
200 |
375 |
|
93 |
Protective Plate |
Uncommon |
Heavy Armour |
18 AC |
Resistance to Necrotic Damage |
533 |
1000 |
94 |
Render of Mind and Body |
Uncommon |
Shortsword |
1h piercing (1d6 + 1) |
When attacking a target with Advantage, deal an additional psychic damage(1d8). |
200 |
375 |
95 |
Ring of Geniality |
Uncommon |
Ring |
Persuasion +1 |
133 |
250 |
|
96 |
Ring of Shadows |
Uncommon |
Ring |
Cast Pass Without Trace once per Long Rest. |
200 |
375 |
|
97 |
Ritual Dagger of Shar |
Uncommon |
Dagger |
1h piercing (1d4 + 1) + necrotic damage(1d4) |
167 |
313 |
|
98 |
Shadow Blade Ring |
Uncommon |
Ring |
Cast Shadow Blade once per Short Rest. |
200 |
375 |
|
99 |
Shadow-Cloaked Ring |
Uncommon |
Ring |
Deal an additional (1d4) damage with weapon and unarmed attacks against Lightly or Heavily obscured creatures, and creatures made of shadow. |
167 |
313 |
|
100 |
Shar's Temptation |
Uncommon |
Amulet |
Cast Charm Person once per Short Rest. |
200 |
375 |
|
101 |
Snowburst Ring |
Uncommon |
Ring |
When you deal Cold damage, create a 4.5m / 15ft circle of Ice around the target. |
200 |
375 |
|
102 |
Sylvan Scimitar |
Uncommon |
Scimitar |
1h slashing (1d6 + 1) |
Add Spellcasting Ability Modifier to Attack Rolls instead of Dexterity Modifier. |
233 |
438 |
103 |
Vivacious Cloak |
Uncommon |
Cloak |
Gain health (7) Temporary Hit Points when you cast a Spell while in melee. |
200 |
375 |
|
104 |
Watcher's Shield |
Uncommon |
Shield |
|
Advantage on Perception Checks. |
267 |
500 |
105 |
Absolute Confidence Amulet |
Uncommon |
Amulet |
Performance + 1 |
133 |
250 |
|
106 |
Boots of Very Fast Blinking |
Uncommon |
Boots |
Cast Misty Step once per turn. The caster's clothes are left behind. |
333 |
625 |
|
107 |
Circlet of Fire |
Uncommon |
Helmet |
When you deal Fire damage with a non-cantrip spell, gain a bonus action. |
267 |
500 |
|
108 |
Djinni Ring |
Uncommon |
Ring |
Cast Mage Hand |
200 |
375 |
|
109 |
Hellrider Longbow |
Uncommon |
Longbow |
2h piercing (1d8 + 1) |
Gain a +3 bonus to Initiative Rolls and Advantage on Perception Ability Checks. |
267 |
500 |
110 |
Knock Knuckle Gloves |
Uncommon |
Gloves |
Cast Knock once per Long Rest. |
200 |
375 |
|
111 |
Murderous Cut |
Uncommon |
Dagger |
1h piercing (1d4 + 1) |
Deals an additional piercing (1d4) against targets with 50% or less of their Hit Points. |
167 |
313 |
112 |
Reverse Rain Cloak |
Uncommon |
Cloak |
You are inflicted with Wet. |
100 |
188 |
|
113 |
Scarlet Leather Armour |
Uncommon |
Light Armour |
12 AC |
Gain a +1 bonus to Stealth Checks. |
200 |
375 |
114 |
Seemingly Gleaming Ring |
Uncommon |
Ring |
Charisma Saving Throws + 1 |
133 |
250 |
|
115 |
Staff of a Mumbling Wizard |
Uncommon |
Staff |
1h bludgeoning (1d6) |
Cast Firebolt? |
200 |
375 |
116 |
The Undead Bane |
Uncommon |
Greataxe |
2h slashing (1d12 + 1) |
This weapon deals an additional?1d6Damage Types slashing ?damage against?Fiends?and?Undead. |
233 |
438 |
117 |
Tyrannical Jackboots |
Uncommon |
Boots |
Gain a +1 bonus to Charisma checks and Saving Throws. |
200 |
375 |
|
118 |
Unlucky Thief's Gloves |
Uncommon |
Gloves |
When you roll a 1 or 2 on a damage die for a Spell Attack, that die is re-rolled once. |
133 |
250 |
|
119 |
Shield + 1 |
uncommon (+1) rare (+2... |
Armor |
Shield +1 |
333 |
625 |
|
120 |
Horn of Silent Alarm |
common |
Wondrous item |
4 charges so that only a specific creature hears the sounding horn. |
33 |
63 |
|
121 |
Orb of Direction |
common |
Wondrous item |
This orb helps determine which way is north. |
13 |
25 |
|
122 |
Bracers of Archery |
uncommon |
Wondrous item |
Attunement |
+2 to damage rolls on ranged attacks made with longbow or shortbow. |
333 |
625 |
123 |
Rope of Mending |
common |
Wondrous item |
This rope can be cut into pieces and put back together. |
17 |
31 |
|
124 |
Shield of the Tortoise |
uncommon |
Armor |
Attunement |
Shield +1. Cursed item. |
267 |
500 |
125 |
Ceremonial Battleaxe |
Uncommon |
Battleaxe |
1h slashing (1d8 + 1) 2h slashing (1d10 + 1) |
100 |
188 |
|
126 |
Keoghtom's Ointment |
uncommon |
Wondrous item |
1d4+1 doses to regain 2d8+2 hp, cease to be poisoned, and be cured of any disease. |
267 |
500 |
|
127 |
Staff of Adornment |
common |
Staff |
Make an object float above the staff. |
7 |
13 |
|
128 |
Ring of Jumping |
uncommon |
Ring |
Attunement |
Cast?jump?but only for yourself. |
200 |
375 |
129 |
Light of Creation |
Uncommon |
Halberd |
2h slashing (1d10 + 1) + lightning (1d6) |
Chance to Stun the wielder, unless it is a Construct. |
133 |
250 |
130 |
Amulet of Proof against Detection and Location |
uncommon |
Wondrous item |
Attunement |
333 |
625 |
|
131 |
Amulet of Elemental Torment |
Uncommon |
Amulet |
When you stand on certain surfaces and cast a spell that deals damage, the target also suffers the surface's effects. |
200 |
375 |
|
132 |
Spiderstep Boots |
Uncommon |
Boots |
Immune to being Enwebbed. Your Movement Speed is not affected by web surfaces. |
133 |
250 |
|
133 |
Cap of Curing |
Uncommon |
Helmet |
When you inspire an ally using Bardic Inspiration, they regain health (1d6) Hit Points. |
167 |
313 |
|
134 |
Glowing Shield |
Uncommon |
Shield |
|
Gain health (8) Temporary Hit Points when you're at 50% Hit Points or less once per Short Rest. |
400 |
750 |
135 |
Doom Hammer |
Uncommon |
Maul |
2h bludgeoning (2d6) |
Prevents target from regaining Hit Points. Undead creatures also get Disadvantage on Attack Rolls. |
333 |
625 |
136 |
Nature's Mantle |
uncommon |
Wondrous item |
Attunement |
Allow to Hide in an area that is lightly obscured. |
267 |
500 |
137 |
Gloves of Archery |
Uncommon |
Gloves |
Deal an additional (2) damage with ranged weapon attacks.Proficiency with Longbows and Shortbows. |
233 |
438 |
|
138 |
Dust of Dryness |
uncommon |
Wondrous item |
200 |
375 |
||
139 |
Boomerang Shield |
uncommon |
Armor |
Attunement |
Shield and ranged weapon (20 ft/60 ft), 1d6 slashing damage ; reappear in your hand. |
233 |
438 |
140 |
Eyes of Minute Seeing |
uncommon |
Wondrous item |
Grant advantage on Intelligence (Investigation) checks that rely on sight. |
167 |
313 |
|
141 |
Steelforge Sword |
Uncommon |
Shortsword |
1h piercing (1d6 + 1) |
133 |
250 |
|
142 |
Aberration Hunters' Amulet |
Uncommon |
Amulet |
Advantage on Intelligence Saving Throws if you are Githyanki. |
200 |
375 |
|
143 |
Sling of Giant Felling |
uncommon |
Weapon |
Constitution saving throw or Giant creature have the prone condition. |
133 |
250 |
|
144 |
Orb of Time |
common |
Wondrous item |
This orb helps determine whether it is morning, afternoon, evening, or nighttime outside. |
13 |
25 |
|
145 |
Intransigent Warhammer |
Uncommon |
Warhammer |
1h bludgeoning (1d8) 2h bludgeoning (1d10) |
Knocks nearby creatures Prone after killing a target or landing a Critical Hit. |
167 |
313 |
146 |
Wand of Pyrotechnics |
common |
Wand |
7 charges to create a harmless burst of multicolored light. |
20 |
38 |
|
147 |
Amulet of Misty Step |
Uncommon |
Amulet |
Cast Misty Step once per Short Rest. |
333 |
625 |
|
148 |
Boots of the Winterlands |
uncommon |
Wondrous item |
Attunement |
333 |
625 |
|
149 |
Adamantine Armor |
uncommon |
Armor |
This armor converts any critical hit into a normal hit. |
1 |
1 |
|
150 |
Arcane Grimoire |
uncommon (+1) |
Wondrous item |
Attunement |
Bonus to attack rolls and saving throws of your spells. Spell slot levels of Arcane Recovery increased by 1. |
400 |
750 |
151 |
Ruby of the War Mage |
common |
Wondrous item |
Attunement |
This ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. |
133 |
250 |
152 |
Rope of Climbing |
uncommon |
Wondrous item |
200 |
375 |
||
153 |
Robe of Useful Items |
uncommon |
Wondrous item |
333 |
625 |
||
154 |
Clothes of Mending |
common |
Wondrous item |
This outfit of traveler's clothes magically mends itself to counteract daily wear and tear. |
10 |
19 |
|
155 |
Blazer of Benevolence |
Uncommon |
Light Armour |
11 AC |
Gain health (4) Temporary Hit Points when you inspire an ally using Bardic Inspiration. |
233 |
438 |
156 |
Pole of Collapsing |
common |
Wondrous item |
This 10-ft pole can be transformed into a 1-ft-long rod. |
7 |
13 |
|
157 |
Jagged Spear |
Uncommon |
Spear |
1h piercing (1d6) 2h piercing (1d8) |
On a hit, the target may receive Disadvantage on Constitution Saving Throws. |
133 |
250 |
158 |
Unbreakable Arrow |
common |
Weapon |
This arrow can?t be broken, except when it is within an?antimagic field. |
3 |
6 |
|
159 |
Ceremonial Longsword |
Uncommon |
Longsword |
1h slashing (1d8 + 1) 2h slashing (1d10 + 1) |
100 |
188 |
|
160 |
Alchemy Jug |
uncommon |
Wondrous item |
167 |
313 |
||
161 |
Dread Helm |
common |
Wondrous item |
This fearsome steel helm makes your eyes glow red. |
33 |
63 |
|
162 |
Winged Boots |
uncommon |
Wondrous item |
Attunement |
533 |
1000 |
|
163 |
Mariner's Armor |
uncommon |
Armor |
This armor grants a swimming speed equal to your walking speed. |
267 |
500 |
|
164 |
Wand of Magic Detection |
uncommon |
Wand |
3 charges to cast the?detect magic?spell. |
133 |
250 |
|
165 |
Pipes of the Sewers |
uncommon |
Wondrous item |
Attunement |
233 |
438 |
|
166 |
The Ever-Seeing Eye |
Uncommon |
Amulet |
Cast Protection from Evil and Good once per Short Rest. |
267 |
500 |
|
167 |
Cloak of the Manta Ray |
uncommon |
Wondrous item |
200 |
375 |
||
168 |
The Shadespell Circlet |
Uncommon |
Helmet |
While you are obscured in shadow, your spells gain a +1 bonus to Spell Save DC, making them more likely to succeed. |
233 |
438 |
|
169 |
Faithbreaker |
Uncommon |
Warhammer |
1h bludgeoning (1d8 + 1) 2h bludgeoning (1d10 + 1) |
Gain Absolute Power weapon action. |
167 |
313 |
170 |
Skybreaker |
Uncommon |
Light Hammer |
1h bludgeoning (1d4 + 1) |
Cast Searing Smite once per Long Rest. |
200 |
375 |
171 |
Xyanyde |
Uncommon |
Mace |
1h bludgeoning (1d6) |
On a miss, automatically Cast Faerie Fire on the target (for 2 turns) once per Short Rest. |
233 |
438 |
172 |
Deck of Illusions |
uncommon |
Wondrous item |
267 |
500 |
||
173 |
Ring of Swimming |
uncommon |
Ring |
Grant a swimming speed of 40 ft. |
167 |
313 |
|
174 |
Amulet of Silvanus |
Uncommon |
Amulet |
Cast Lesser Restoration once per Long Rest. |
200 |
375 |
|
175 |
Rupturing Blade |
Uncommon |
Rapier |
1h piercing (1d8 + 1) |
Gain Searing Blood weapon action. |
200 |
375 |
176 |
Emerald Pen |
uncommon |
Wondrous item |
Cast?illusory script?at will. |
133 |
250 |
|
177 |
Cast-off Armor |
common |
Armor |
This armor is doffed as an action. |
33 |
63 |
|
178 |
Reason's Grasp |
Uncommon |
Gloves |
Gain health (15) Temporary Hit Points when your Rage ends. |
233 |
438 |
|
179 |
Spellthief |
Uncommon |
Longbow |
2h piercing (1d8) |
Regain a Level 1 Spell Slot when you land a Critical hit with the Spellthief once per Short Rest. |
267 |
500 |
180 |
Candle of the Deep |
common |
Wondrous item |
This candle is not extinguished when immersed in water. |
7 |
13 |
|
181 |
Guiding Light |
Uncommon |
Ring |
Cast Light |
133 |
250 |
|
182 |
Weapon of Warning |
uncommon |
Weapon |
Attunement |
This weapon grants advantage to initiative rolls and all allies within 30 ft cannot be surprised. |
1 |
1 |
183 |
Gloves of Missile Snaring |
uncommon |
Wondrous item |
Attunement |
267 |
500 |
|
184 |
Robust Chain Shirt |
Uncommon |
Medium Armour |
13 AC |
Deal piercing (1d4) to the attackers that hit you with a melee attack while you're at 50% Hit Points or less. |
300 |
563 |
185 |
Dried Leech |
uncommon |
Weapon |
1d4 piercing damage per round. |
100 |
188 |
|
186 |
Komira's Locket |
Uncommon |
Amulet |
Cast Dancing Lights |
133 |
250 |
|
187 |
Staff of Arcane Blessing |
Uncommon |
Quarterstaff |
1h bludgeoning (1d6) 2h bludgeoning (1d8) |
Bless becomes Mystra's Blessing. |
333 |
625 |
188 |
Armor of Gleaming |
common |
Armor |
This armor never gets dirty. |
50 |
94 |
|
189 |
Wand of Web |
uncommon |
Wand |
Attunement |
7 charges to cast the?web?spell. |
333 |
625 |
190 |
Cloak of Many Fashions |
common |
Wondrous item |
This cloak can change style, color and quality. |
33 |
63 |
|
191 |
Ceremonial Mace |
Uncommon |
Mace |
1h bludgeoning (1d6 + 1) |
100 |
188 |
|
192 |
Dark Justiciar Mask |
Uncommon |
Light Helmet |
Intimidation +1 |
133 |
250 |
|
193 |
Dust of Disappearance |
uncommon |
Wondrous item |
267 |
500 |
||
194 |
Eyes of the Eagle |
uncommon |
Wondrous item |
Attunement |
Grant advantage on Wisdom (Perception) checks that rely on sight. |
267 |
500 |
195 |
Mystra's Grace |
Uncommon |
Boots |
Cast Feather Fall |
200 |
375 |
|
196 |
Cloak of Billowing |
common |
Wondrous item |
This cloak can billow dramatically. |
13 |
25 |
|
197 |
Prosthetic Limb |
common |
Wondrous item |
Replace a lost limb. |
67 |
125 |
|
198 |
Amulet of the Unworthy |
Uncommon |
Amulet |
Resistance to slashing damage. Vulnerability to Bludgeoning damage. |
200 |
375 |
|
199 |
Armor of Weightlessness |
uncommon |
Armor |
Attunement |
5 charges to cast?jump?or?levitate. |
400 |
750 |
200 |
Gandrel's Aspiration |
Uncommon |
Heavy Crossbow |
2h piercing (1d10 + 1) |
Advantage against Monstrosity type enemies. |
233 |
438 |
201 |
Hoarfrost Boots |
Uncommon |
Boots |
You cannot fall Prone while traversing icy terrain. |
200 |
375 |
|
202 |
Eyes of Charming |
uncommon |
Wondrous item |
Attunement |
3 charges to cast?charm person. |
200 |
375 |
203 |
Ring of Absolute Force |
Uncommon |
Ring |
Cast Thunderwave once per Short Rest |
267 |
500 |
|
204 |
Sword of Justice |
Uncommon |
Greatsword |
2h slashing (2d6 + 1) |
Cast Shield of Faith once per Long Rest. |
400 |
750 |
205 |
Ammunition +1 |
uncommon (+1) rare (+2... |
Weapon |
Ammunition +1, +2, or +3 (bonus to attack and damage rolls determined by the ammunition's rarity). |
67 |
125 |
|
206 |
Shapeshifter's Boon Ring |
Uncommon |
Ring |
Gain (1d4) bonus to all checks while shapeshifting or disguising yourself |
167 |
313 |
|
207 |
Wand of Scowls |
common |
Wand |
3 charges to force a humanoid to scowl for 1 min. |
133 |
250 |
|
208 |
Bag of Tricks |
uncommon |
Wondrous item |
333 |
625 |
||
209 |
Everburn Blade |
Uncommon |
Greatsword |
2h slashing (2d6) + fire damage(1d4) |
333 |
625 |
|
210 |
Robe of Summer |
Uncommon |
Clothing |
10 AC |
Resistance to Cold damage. |
267 |
500 |
211 |
Hat of Disguise |
uncommon |
Wondrous item |
Attunement |
200 |
375 |
|
212 |
Figurine of Wondrous Power |
rarity by figurine |
Wondrous item |
333 |
625 |
||
213 |
Bead of Refreshment |
common |
Wondrous item |
This bead transforms up to a pint of the liquid into fresh drinking water. |
3 |
6 |
|
214 |
Shortsword of First Blood |
Uncommon |
Shortsword |
1h piercing (1d6) |
Deals an additional piercing (1d8) to targets that still have all their Hit Points. |
233 |
438 |
215 |
Helm of Comprehending Languages |
uncommon |
Wondrous item |
Cast the?comprehend languages?at will. |
200 |
375 |
|
216 |
Poisoner's Robe |
Uncommon |
Clothing |
10 AC |
Deal an additional poison damage(1d4) when casting a spell that deals Poison damage. |
167 |
313 |
217 |
Pipes of Haunting |
uncommon |
Wondrous item |
133 |
250 |
||
218 |
Rod of the Pact Keeper |
uncommon (+1) rare (+2... |
Rod |
Attunement |
Bonus to attack rolls and saving throws of your spells. Regain one spell slot (1/day). |
333 |
625 |
219 |
Gloves of the Growling Underdog |
Uncommon |
Gloves |
Advantage on melee attack rolls while surrounded by 2 or more foes. Strength Saving Throws +1 |
200 |
375 |
|
220 |
Gloves of Hail of Thorns |
Uncommon |
Gloves |
Cast Hail of Thorns once per Short Rest |
233 |
438 |
|
221 |
Necklace of Adaptation |
uncommon |
Wondrous item |
Attunement |
267 |
500 |
|
222 |
Staff of the Python |
uncommon |
Staff |
Attunement |
This staff can transform into a giant constrictor snake under your control. |
200 |
375 |
223 |
Armour of Uninhibited Kushigo |
Uncommon |
Clothing |
10 AC |
While Patient Defence is active, you can use your Reaction to make an unarmed strike against any attacker that misses. |
233 |
438 |
224 |
Moon Sickle |
uncommon (+1) rare (+2... |
Weapon |
Attunement |
Bonus to attack and damage rolls, as well to spell attacks and saving throws for druid and ranger spells. Restore +1d4 hp. |
400 |
750 |
225 |
Ear Horn of Hearing |
common |
Wondrous item |
This horn suppresses the effects of the deafened condition on you. |
13 |
25 |
|
226 |
Ring of Puzzler's Wit |
uncommon |
Ring |
3 charges to have advantage on Intelligence checks. |
200 |
375 |
|
227 |
Wand of Conducting |
common |
Wand |
3 charges to create orchestral music. |
13 |
25 |
|
228 |
Necklace of Elemental Augmentation |
Uncommon |
Amulet |
When you deal Acid, Cold, Fire, Lightning or Thunder damage with Cantrips, add your Spellcasting Modifier to the damage dealt. |
200 |
375 |
|
229 |
Ritual Axe |
Uncommon |
Handaxe |
1h slashing (1d6) |
On a hit, possibly inflict a (1d4) penalty to Attack Rolls and Saving Throws on target. If the attacker still has 25% or more Hit Points, they take piercing (1d6) themselves. |
167 |
313 |
230 |
Instrument of Scribing |
common |
Wondrous item |
Attunement |
3 charges to write a magical message on an object for 24 hours. |
200 |
375 |
231 |
Ring of Mind Shielding |
uncommon |
Ring |
Attunement |
Immune to magic that allows other creatures to read your thoughts. |
333 |
625 |
232 |
Sunwalker's Gift |
Uncommon |
Ring |
Gain Darkvision. |
200 |
375 |
|
233 |
Helm of Telepathy |
uncommon |
Wondrous item |
Attunement |
Cast the?detect thoughts?spell, then the?suggestion?spell (1/day). |
467 |
875 |
234 |
Explorer's Ring |
Uncommon |
Ring |
Nature +1 Survival +1 |
167 |
313 |
|
235 |
Club of Hill Giant Strength |
Uncommon |
Club |
1h bludgeoning (1d4) |
Increase Strength to 19. |
400 |
750 |
236 |
Caustic Band |
Uncommon |
Ring |
Deal an additional acid damage(2) with weapon attacks. |
200 |
375 |
|
237 |
Warped Headband of Intellect |
Uncommon |
Helmet |
Increases Intelligence to 17. |
267 |
500 |
|
238 |
Hat of Vermin |
common |
Wondrous item |
3 charges to summon an ordinary bat, frog or rat for 1 hour. |
7 |
13 |
|
239 |
Wand of Secrets |
uncommon |
Wand |
3 charges to detect secret door or trap within 30 ft. |
100 |
188 |
|
240 |
Lantern of Revealing |
uncommon |
Wondrous item |
167 |
313 |
||
241 |
Slippery Chain Shirt |
Uncommon |
Medium Armour |
13 AC |
When you heal a creature, it automatically Disengages and won't trigger Opportunity Attacks. |
267 |
500 |
242 |
The Oakfather's Embrace |
Uncommon |
Medium Armour |
13 AC |
Deal radiant damage(1d6) to the attacker if they are undead. Attackers that are beasts receive an additional radiant damage(1d6). |
300 |
563 |
243 |
Ring of Colour Spray |
Uncommon |
Ring |
Cast Colour Spray once per battle. |
133 |
250 |
|
244 |
Slippers of Spider Climbing |
uncommon |
Wondrous item |
Attunement |
333 |
625 |
|
245 |
Holy Lance Helm |
Uncommon |
Medium Helmet |
When a creature misses an Attack Roll against you, they must succeed a Dexterity Saving Throw or take radiant damage(1d4). Constitution Saving Throws +1 |
267 |
500 |
|
246 |
Witchbreaker |
Uncommon |
Battleaxe |
1h slashing (1d8 + 1) 2h slashing (1d10 + 1) |
Advantage on Attack Rolls against concentrating creatures. |
233 |
438 |
247 |
Mithral Armor |
uncommon |
Armor |
This armor does not impose disadvantage on Dexterity (Stealth) checks. |
533 |
1000 |
|
248 |
Dark Justiciar Mail |
Uncommon |
Medium Armour |
13 AC |
Deal necrotic damage(1d4) to attackers that hit you with a melee attack while you're obscured by shadow. |
333 |
625 |
249 |
Gloves of Heroism |
Uncommon |
Gloves |
When you use your Channel Oath spells, you gain Heroism. Strength Saving Throws +1 |
200 |
375 |
|
250 |
Boots of Elvenkind |
uncommon |
Wondrous item |
200 |
375 |
||
251 |
Enduring Spellbook |
common |
Wondrous item |
This spellbook cannot be damaged by fire, water or age. |
33 |
63 |
|
252 |
Smoldering Armor |
common |
Armor |
This armor emits wisps of harmless, odorless smoke. |
67 |
125 |
|
253 |
Ring of Restorative Gravity |
Uncommon |
Ring |
When you heal a creature, they are pulled 2m / 7ft towards you. |
167 |
313 |
|
254 |
Lock of Trickery |
common |
Wondrous item |
This magical lock imposes disadvantage to pick the lock. |
33 |
63 |
|
255 |
Varsh Ko'kuu's Boots |
Uncommon |
Boots |
Immune to Acidic Surfaces. Resistance to Acid damage. |
267 |
500 |
|
256 |
Gloves of Thievery |
Uncommon |
Gloves |
Advantage on Sleight of Hand Checks. |
200 |
375 |
|
257 |
Ring of Jumping |
Uncommon |
Ring |
Cast Enhance Leap once per Short Rest. |
200 |
375 |
|
258 |
Beastmaster's Chain |
Uncommon |
Amulet |
Cast Animal Friendship once per Long Rest. |
167 |
313 |
|
259 |
Pot of Awakening |
common |
Wondrous item |
This pot allows you to grow a shrub which will transform into an awakened shrub after 30 days. |
67 |
125 |
|
260 |
Gloves of Swimming and Climbing |
uncommon |
Wondrous item |
Attunement |
267 |
500 |
|
261 |
Medallion of Thoughts |
uncommon |
Wondrous item |
Attunement |
333 |
625 |
|
262 |
Bead of Nourishment |
common |
Wondrous item |
This bead provides as much nourishment as 1 day of rations. |
3 |
6 |
|
263 |
Crusher's Ring |
Uncommon |
Ring |
Movement Speed increased by 3m / 10ft. |
133 |
250 |
|
264 |
Staff of the Adder |
uncommon |
Staff |
Attunement |
This staff can transform into a poisonous snake for 1 minute (1d6 piercing + 3d6 poison). |
267 |
500 |
265 |
Tankard of Sobriety |
common |
Wondrous item |
This tankard allows you to drink alcohol without getting drunk. |
10 |
19 |
|
266 |
The Watcher's Guide |
Uncommon |
Spear |
1h piercing (1d6) 2h piercing (1d8) |
On a miss, the next Attack Roll against that target gains True Strike. |
167 |
313 |
267 |
Shield of Expression |
common |
Armor |
This shield shaped in the likeness of a face can alter the face's expression. |
7 |
13 |
|
268 |
Corellon's Grace |
Uncommon |
Quarterstaff |
1h bludgeoning (1d6) 2h bludgeoning (1d8) |
Gain a +1 bonus to Unarmed Attack Rolls and damage. Gain a +2 bonus to Saving Throws when not wearing armour. |
133 |
250 |
269 |
Talking Doll |
common |
Wondrous item |
Attunement |
This doll can speak up to six sentences when in conditions you specified. |
67 |
125 |
270 |
Rhythm-Maker's Drum |
uncommon (+1) rare (+2... |
Wondrous item |
Attunement |
Bonus to spell attack rolls and to the saving throw of your bard spells. Regain one use of Bardic Inspiration (1/day). |
200 |
375 |
271 |
Winter's Clutches |
Uncommon |
Gloves |
When you deal Cold damage, inflict Encrusted with Frost for 2 turns. |
200 |
375 |
|
272 |
Driftglobe |
uncommon |
Wondrous item |
133 |
250 |
||
273 |
Eversmoking Bottle |
uncommon |
Wondrous item |
267 |
500 |
||
274 |
Cloak of Elvenkind |
uncommon |
Wondrous item |
Attunement |
Disadvantage on Wisdom (Perception) checks to see you ; advantage on Dexterity (Stealth) checks to hide. |
333 |
625 |
275 |
Amulet of Sel?ne's Chosen |
Uncommon |
Amulet |
Cast Sel?ne's Dream once per Long Rest. |
200 |
375 |
|
276 |
Ring of Warmth |
uncommon |
Ring |
Attunement |
Resistance to cold damage ; unharmed by temperatures as low as -50 degrees Fahrenheit. |
200 |
375 |
277 |
Wapira's Crown |
Uncommon |
Helmet |
Regain health (1d6) Hit Points when you heal another creature. |
233 |
438 |
|
278 |
Blasted Goggles |
uncommon |
Wondrous item |
Attunement |
3 charges to Dexterity saving throw or 3d6 fire damage. Cursed item. |
133 |
250 |
279 |
Goggles of Night |
uncommon |
Wondrous item |
200 |
375 |
||
280 |
Deck of Wonder |
uncommon |
Wondrous item |
267 |
500 |
||
281 |
Helmet of Smiting |
Uncommon |
Medium Helmet |
Gain health (Charisma modifier) Temporary Hit Points when you inflict a condition with one of your Smite spells. Constitution Saving Throws +1 |
233 |
438 |
|
282 |
Safeguard Shield |
Uncommon |
Shield |
|
Saving Throws +1 |
300 |
563 |
283 |
Sword of Screams |
Uncommon |
Rapier |
1h piercing (1d8) + psychic damage(1d4) |
200 |
375 |
|
284 |
Charlatan's Die |
common |
Wondrous item |
Attunement |
This six-sided die allows you to control the result. |
200 |
375 |
285 |
Firestoker |
Uncommon |
Hand Crossbow |
1h piercing (1d6) |
Deals an additional piercing (1d4) to Burning targets. |
167 |
313 |
286 |
Mystery Key |
common |
Wondrous item |
This key has a 5% chance of unlocking a lock once. |
33 |
63 |
|
287 |
Merregon Halberd |
Uncommon |
Halberd |
2h slashing (1d10 + 1) |
267 |
500 |
|
288 |
Immovable Rod |
uncommon |
Rod |
This rod can be magically fixed in place and hold up to 8,000 pounds . |
333 |
625 |
|
289 |
Nature's Snare |
Uncommon |
Quarterstaff |
1h bludgeoning (1d6) 2h bludgeoning (1d8) |
On a hit, the target may become Ensnared if it is not a plant or beast. |
200 |
375 |
290 |
Stone of Good Luck (Luckstone) |
uncommon |
Wondrous item |
Attunement |
1 |
1 |
|
291 |
Card Sharp's Deck |
uncommon |
Wondrous item |
Ranged spell attack (120 ft), 1d8 force damage ; cast?spray of cards?(1/day). |
133 |
250 |
|
292 |
Returning Pike |
Uncommon |
Pike |
2h piercing (1d10 + 1) |
This weapon will return to its owner when thrown. |
233 |
438 |
293 |
Wind Fan |
uncommon |
Wondrous item |
200 |
375 |
||
294 |
The Sparkswall |
Uncommon |
Ring |
Immune to being Electrocuted. Resistance to Lightning damage. |
200 |
375 |
|
295 |
Instrument of Illusions |
common |
Wondrous item |
Attunement |
This musical instrument creates harmless, illusory visual effects without sound. |
400 |
750 |
296 |
Key of the Ancients |
Uncommon |
Helmet |
Nature +1" |
133 |
250 |
|
297 |
Instrument of the Bards |
rarity varies |
Wondrous item |
Attunement |
These musical instruments allow you to cast certain spells. |
1 |
1 |
298 |
House of Cards |
uncommon |
Wondrous item |
Create a shelter (40-ft cube, 50 hp) you are the only one able to open for 24 h (1/day). |
267 |
500 |
|
299 |
Staff of Birdcalls |
common |
Staff |
10 charges to create a bird sound. |
13 |
25 |
|
300 |
Pole of Angling |
common |
Wondrous item |
This pole transforms into a complete fishing pole. |
7 |
13 |
|
301 |
Ring of Salving |
Uncommon |
Ring |
When you heal a creature, you regain health (2) Hit Points. |
200 |
375 |
|
302 |
Psychic Spark |
Uncommon |
Amulet |
Magic Missile shoots an additional missile when cast. |
233 |
438 |
|
303 |
Ritual Dagger |
Uncommon |
Dagger |
1h piercing (1d4) |
On a hit, receive a (1d4) bonus to Attack Rolls and Saving Throws until the end of your next turn. |
133 |
250 |
304 |
Elemental Gem |
uncommon |
Wondrous item |
267 |
500 |
||
305 |
Brooch of Shielding |
uncommon |
Wondrous item |
Attunement |
267 |
500 |
|
306 |
Hamarhraft |
Uncommon |
Maul |
2h bludgeoning (2d6) |
When the wearer Jumps, they deal Thunder damage(1d4) in a 3 m / 10 ft radius upon landing. |
200 |
375 |
307 |
Hat of Wizardry |
common |
Wondrous item |
Attunement |
Cast a wizard cantrip, subject to an Intelligence (Arcana) check. |
133 |
250 |
308 |
Bag of Holding |
uncommon |
Wondrous item |
333 |
625 |
||
309 |
Shining Staver-of-Skulls |
Uncommon |
Light Hammer |
1h bludgeoning (1d4 +1) + radiant damage(1d4) |
167 |
313 |
|
310 |
The Whispering Promise |
Uncommon |
Ring |
When you heal a creature, grant them Bless for 10 turns. |
200 |
375 |
|
311 |
Hedge Wanderer Armour |
Uncommon |
Medium Armour |
13 AC |
Gain a +1 bonus to Dexterity Saving Throws and Dexterity Checks. Nature +1 |
233 |
438 |