| d16 | Name | Type | Origin | Description |
|---|---|---|---|---|
1-2 |
Aggrieve |
[Attack] |
[Innate] |
1 Stress (Grit). Basic attack. |
3 |
Aggress |
[Attack] |
[Innate] |
2 Stress (Grit). |
4-6 |
Abjure |
[Defense] |
[Innate] |
2 Block |
7 |
Captchalogue- 1x |
[Sylladex] |
[Innate] |
What it says on the tin. Captchalogue one item. |
8 |
Decaptchalogue-1x |
[Sylladex] |
[Innate] |
Decaptchalogue one item according to modus ability. |
9-10 |
Abscond |
[Skill] |
[Innate] |
Attempt to leave combat with a Dexterity, Logic, or Charisma (depending on situation) check vs enemy. |
11-13 |
Ambulate |
[Skill] |
[Innate] |
Move once to an area a reasonable distance from starting point. |
14-15 |
Autopsy |
[Social] |
[Vyvian Base Skill] |
Roll Logic against an enemy. On a success, gain a permanent +Logic or Dex against that specific type of enemy. |
16 |
Emotional Flux |
[Special] |
[Vyvian Base Skill] |
Roll Willpower against target. For each success past the target's success, it lasts an extra turn. |