| d16 | Name | Type | Origin | Description |
|---|---|---|---|---|
1-3 |
Aggrieve |
Attack |
Innate |
1 Stress (Grit). Basic attack. |
4-5 |
Aggress |
Attack |
Innate |
2 Stress (Grit). |
6-7 |
Abjure |
Defense |
Innate |
2 Block |
8 |
Captchalogue- 1x |
Sylladex |
Innate |
What it says on the tin. Captchalogue one item. |
9 |
Decaptchalogue-1x |
Sylladex |
Innate |
Decaptchalogue one item according to modus ability. |
10 |
Abscond |
Skill |
Innate |
Attempt to leave combat with a Dexterity, Logic, or Charisma (depending on situation) check vs enemy. |
11-12 |
Ambulate |
Skill |
Innate |
Move once to an area a reasonable distance from starting point. |
13-14 |
Chucklevoodoo |
Social |
Danehl Base Skill |
Roll Charisma against a sleeping target. For each success, deal 2 Stress. |
15-16 |
Acrobatics |
Special |
Danehl Base Skill |
Move 2 or Abscond. If you have to roll, lower the DC by 1 to do so. |